So there's been some buzz elsewhere about GK, and it's been a while for me here so here's some bits and pieces.
Heavy rumors of Jan release. I cannot deny this possibility, but I might be personally inclined to say March, only because some items I expect to be released arent far enough to see how they could be done for Jan release.
Release items:
Codex: there is much less focus on Inquisition aspects, and no SoB. No Allies. A GK army.
Boxes:
Storm Raven. obvious choice. Options for BA, GK and ???
TA knights: 5 pack, Paladin upgrades, squad upgrades. Psycannon, NFW, SSTH, banner?
PA knights: 10 pack, justicar upgrades, squad upgrades, extra bits. NFW, psycannon, incinerator, banner?
walker: There have been some rumors of a GK driven walker. I have not personally seen this in any incarnation. However, there is a boxed walker of some type. I suspect this is a dreadnaught box set that will also have bits for BA.
Tank: I have not seen mention of a GK troop transport. Rhino based with psycannon options has been in some PT. I list this as possible, but unlikely, 4 box sets of this size are about par for a release, 5 would be a surprise.
Blisters:
New Stern
New Chaplain?
Justicar upgrade character
Paladin upgrade character
Inquisition character
2 other blisters unknown contents
Other:
Later release of GK themed terrain set? Concepts are out and some "preview" shots are floating around if you hunt. Nothing more I can say on this.
Rule bits, these are very subject to revision, but not for much longer, to hit a Jan/Mar window codex needs to be tied up and sent to printers soon:
NFW lose the changing abilities based on rank of user. standardized to PA NFW is PW with special abilities vs Daemons, TA NFW is FW with same.
Some interesting Psychic abilities. just about all squads have psychic options. Heavy on they disabling side. Enemy psychers beware.
Not a lot of Mech. But quick to deploy.
Psycannon profile PT changes to 24" H3 AP3 S6, special against daemons and psychics. or if unmoving 5" blast 36" range
Army wide. Daemonic Infestation makes summoned demons less instable?
No allies from/to other Codii. new fodder units in codex. not same as guard units.
New options for Dreadnaughts including libby. psycannon arm. Purge weapon...large pie plate, special abilities include forcing instability test for daemons, including DoC armies, pinning in other armies.
All for now.
enjoy
StickMonkey
Grey knight -huhuja
- 'Neljäviitonen
- Viestit: 1010
- Liittynyt: Ke 04.07.2007 15:23
- Paikkakunta: Lappeenranta
Grey knight -huhuja
Warseerista poimittua, ilmeisesti jopa suht luotettavaa juttua:
After Aeons of slumber my necrons have awoken to harvest the galaxy anew... but realizing they will never be Ultramarines, my necrons will descend into stasis once more
Re: Grey knight -huhuja
Hmm, mielenkiintoista. Syyhyttäisi tehä sellanen ehkä ihan pikkunen GK lössi. Jos nuo huhut siis pitävät paikkansa. :/
Coveri on kaveri ja kaveri on coveri.
Re: Grey knight -huhuja
Tämmöstä löyty.
-Allies rules are indeed gone. No more mystics for you guard players. In fact...none for anybody.
-Inquisitorial stormtroopers brought in-line with Guard ST's.
-Somehow, assassins cannot be used in Grey Knight armies.
-Inquisitor's psychic powers have been boosted significantly, they're really powerful characters now able to wreak havoc BUT they're pretty easy to kill still...still human w/T3. They're really extreme with the ability to rival some of the Special Characters out there in power but with the survivability of Guardsmen with 4+ invuln's. You can still get terminator armour for them but you TRADE your 4+ invuln for Terminator armour for 2+/5++. Basically, you cannot make a tank out of them. Mystics are GONE BTW. I was surprised at this. Daemonhunter's cannont shoot down any old deepstriking thing anymore.
Now, where I was REALLY interested, and kept the guy talking for a while was with the Grey Knights. I hope I got most of this right, I never wrote any down but the jist of the conversation is here...
-"Shrouding" is now as-per night fighting rules. Infantry only gain effect.
-I wasnt able to get any info on the bonuses against daemons, but the "without number" rules are still there for core units and changed just a little bit. The rule isnt the same but it still represents how Grey Knight daemon/chaos drop sites (yes chaos lesser daemons are included) are normally highly infested and there is indeed a problem that warrents them being there.
-No Changes to Grey Knight Weaponry other than stated below. Incinerators are the same, Psycannons are same except for now they're simply Assault Weapons.
-ALL Grey Knights are able to use their SB's in CC now. They also get their charge bonus.
-Nemesis Weapons on power armoured knights are str 6 still, but now RENDING. Justicar loses his power weapon status and is now just Rending with an add'l attack for his SGT status
-The Generic big commander, Grand Master (but with name change), his Nemesis is not simply a Force Weapon, BUT "Demonic Nemesis" rules state that it can Kill Daemons like a Force Weapon can kill non-EW multi-wound Models.
-Terminator Nemesis weapons are still power weapons, but keep in mind...they can use their stormbolters now in CC.
-Storm Sheilds brought in line with SM codex. Terminators can trade SB's for Sheilds for +5pts. Nemesis' can be traded for T-Hamm for free....wierd.
-Storm Ravens are a Heavy support Choice. StormRavens are able to get Scout somehow, but not in their selection. Maybe another Special Character or some Grand Master skill or peice of Wargear or something allows it. No other Scouting or Infiltration availiable in the army. Deepstriking only.
-Dreadnoughts now an Elite Choice, ONLY elites though. Psychic Upgrade availiable but at two levels, think Epistolary/Codicier. (of course, since every Grey Knight is supposed to be a Psycher)
-LR's, now out of the HS slot, Dedicated only now A-la, blood angels. No rhino's, chimera's or razorbacks for Grey Knights still.
-Terminators are Elite OR HQ Retinue still...same as before. Of course this all enables 3xstormraven/Dreadnought and 2xTermi squads at the same time, but you're paying some steep cost in points.
-In a strange twist, PA Grey Knights in the FA selection slot can now have jump packs. Divine Intervention as well. They can still deepstrike via teleportation instead however. Dunno (forgot to ask) if Divine Intervention will apply to this deepstriking or not. It would make sense I suppose...possibly giving you a reason to have a choice between JP's(advantage in Stormraven) or deep strike (advantage to deepstriking below)
-Brother Captain Stern is MUCH like Mephiston. Powerful Psyker, more than normal wounds for a character(either 4or5), Non-IC, T5, 2+/4++, His "RR power" is now a psychic ability turning into a sort of "Warptime" allowing him to RR his hits/wounds/saves/Ld/Ect but with no bonus for the enemy like last time. I suppose thats because it can be nullified now. His price is right around Mephiston level. His "Demonic Nemesis" rules also extend to ANY IC. Basically, his Nemesis can still Slay Eternal Warriors of any type. They're really plugging this Character...he's the "big daddy" in the codex. Sort of a prodigy of Grey Knighthood that even surpasses the Grand Masters in skill.
-"Holocaust". No more "unit" casting for the terminators...only skillful characters can use this one. Can be cast during shooting AND CC if the character is able to throw two powers a turn. Essentially, its an incinerator blast with a 3"+d3 that hits FRIEND AND FOE. AP4, no Cover, No Invuln.
-Sgt Types can be upgraded for psychic abilities too (apparently, they "focus" the squad's psychic abilities like a lens), if they die, no more Phychics for the squad. RR's to hit for unit. This to hit can be for CC OR for shooting. I found out about it when I asked if Purgation squads were still availiable and if they did anything to make them better. He responded with this, five possible weapon upgrades, and the fact that cost went down for the upgrades just a bit to make them more useful. Speaking of that, upgrading incinerators and psycannons sounds like GW realises that you GIVE UP Nemesis weapons for these options...the cost for the weapon trade isnt nearly as much.
-Also, there was something about "Decent of Angels" for deepstriking units. He didnt mention the exact name of the ability, but apparently, Grey Knights are as adept at teleporting as BA's are with Deepstriking JP's.
He talked a little more about how the BA codex was a sort of "test bed" for some abilities that this codex was going to have. They look alot alike but the basic troops here are better...and the point costs reflect it. This army will STILL be very elite and small. But Psychics, characters, and speed with stormravens is "off the chain".
-Allies rules are indeed gone. No more mystics for you guard players. In fact...none for anybody.
-Inquisitorial stormtroopers brought in-line with Guard ST's.
-Somehow, assassins cannot be used in Grey Knight armies.
-Inquisitor's psychic powers have been boosted significantly, they're really powerful characters now able to wreak havoc BUT they're pretty easy to kill still...still human w/T3. They're really extreme with the ability to rival some of the Special Characters out there in power but with the survivability of Guardsmen with 4+ invuln's. You can still get terminator armour for them but you TRADE your 4+ invuln for Terminator armour for 2+/5++. Basically, you cannot make a tank out of them. Mystics are GONE BTW. I was surprised at this. Daemonhunter's cannont shoot down any old deepstriking thing anymore.
Now, where I was REALLY interested, and kept the guy talking for a while was with the Grey Knights. I hope I got most of this right, I never wrote any down but the jist of the conversation is here...
-"Shrouding" is now as-per night fighting rules. Infantry only gain effect.
-I wasnt able to get any info on the bonuses against daemons, but the "without number" rules are still there for core units and changed just a little bit. The rule isnt the same but it still represents how Grey Knight daemon/chaos drop sites (yes chaos lesser daemons are included) are normally highly infested and there is indeed a problem that warrents them being there.
-No Changes to Grey Knight Weaponry other than stated below. Incinerators are the same, Psycannons are same except for now they're simply Assault Weapons.
-ALL Grey Knights are able to use their SB's in CC now. They also get their charge bonus.
-Nemesis Weapons on power armoured knights are str 6 still, but now RENDING. Justicar loses his power weapon status and is now just Rending with an add'l attack for his SGT status
-The Generic big commander, Grand Master (but with name change), his Nemesis is not simply a Force Weapon, BUT "Demonic Nemesis" rules state that it can Kill Daemons like a Force Weapon can kill non-EW multi-wound Models.
-Terminator Nemesis weapons are still power weapons, but keep in mind...they can use their stormbolters now in CC.
-Storm Sheilds brought in line with SM codex. Terminators can trade SB's for Sheilds for +5pts. Nemesis' can be traded for T-Hamm for free....wierd.
-Storm Ravens are a Heavy support Choice. StormRavens are able to get Scout somehow, but not in their selection. Maybe another Special Character or some Grand Master skill or peice of Wargear or something allows it. No other Scouting or Infiltration availiable in the army. Deepstriking only.
-Dreadnoughts now an Elite Choice, ONLY elites though. Psychic Upgrade availiable but at two levels, think Epistolary/Codicier. (of course, since every Grey Knight is supposed to be a Psycher)
-LR's, now out of the HS slot, Dedicated only now A-la, blood angels. No rhino's, chimera's or razorbacks for Grey Knights still.
-Terminators are Elite OR HQ Retinue still...same as before. Of course this all enables 3xstormraven/Dreadnought and 2xTermi squads at the same time, but you're paying some steep cost in points.
-In a strange twist, PA Grey Knights in the FA selection slot can now have jump packs. Divine Intervention as well. They can still deepstrike via teleportation instead however. Dunno (forgot to ask) if Divine Intervention will apply to this deepstriking or not. It would make sense I suppose...possibly giving you a reason to have a choice between JP's(advantage in Stormraven) or deep strike (advantage to deepstriking below)
-Brother Captain Stern is MUCH like Mephiston. Powerful Psyker, more than normal wounds for a character(either 4or5), Non-IC, T5, 2+/4++, His "RR power" is now a psychic ability turning into a sort of "Warptime" allowing him to RR his hits/wounds/saves/Ld/Ect but with no bonus for the enemy like last time. I suppose thats because it can be nullified now. His price is right around Mephiston level. His "Demonic Nemesis" rules also extend to ANY IC. Basically, his Nemesis can still Slay Eternal Warriors of any type. They're really plugging this Character...he's the "big daddy" in the codex. Sort of a prodigy of Grey Knighthood that even surpasses the Grand Masters in skill.
-"Holocaust". No more "unit" casting for the terminators...only skillful characters can use this one. Can be cast during shooting AND CC if the character is able to throw two powers a turn. Essentially, its an incinerator blast with a 3"+d3 that hits FRIEND AND FOE. AP4, no Cover, No Invuln.
-Sgt Types can be upgraded for psychic abilities too (apparently, they "focus" the squad's psychic abilities like a lens), if they die, no more Phychics for the squad. RR's to hit for unit. This to hit can be for CC OR for shooting. I found out about it when I asked if Purgation squads were still availiable and if they did anything to make them better. He responded with this, five possible weapon upgrades, and the fact that cost went down for the upgrades just a bit to make them more useful. Speaking of that, upgrading incinerators and psycannons sounds like GW realises that you GIVE UP Nemesis weapons for these options...the cost for the weapon trade isnt nearly as much.
-Also, there was something about "Decent of Angels" for deepstriking units. He didnt mention the exact name of the ability, but apparently, Grey Knights are as adept at teleporting as BA's are with Deepstriking JP's.
He talked a little more about how the BA codex was a sort of "test bed" for some abilities that this codex was going to have. They look alot alike but the basic troops here are better...and the point costs reflect it. This army will STILL be very elite and small. But Psychics, characters, and speed with stormravens is "off the chain".
Nykyään suunnittelee Itä-Saksan johtamista.
- Da Big Boss
- Viestit: 2173
- Liittynyt: Pe 16.05.2008 14:38
- Paikkakunta: Espoo
Re: Grey knight -huhuja
Kiinnostavaa. Hienoa jos nyt näitä vanhempia armeijoita aka Deldarit, Taut sekä inkvisitio nyt uudistettaisiin pelattavalle tasolle ja figutkin päivitettäisiin.
Ja ajatelkaa. GK't saavat käyttää storm bolttereja meleessä. Frikking strom bolters. Tuo grand master kuulostaa demoneille melko hankalaltaa vihulta. Force weapon demoneja vastaan, jaa'a. Millainenkohan fiilis olisi siinä kun pääsisi sanomaan: '' Sori, mutta tää mun grand master instakillas sun bloodthirsterin'' ;)
Ja ajatelkaa. GK't saavat käyttää storm bolttereja meleessä. Frikking strom bolters. Tuo grand master kuulostaa demoneille melko hankalaltaa vihulta. Force weapon demoneja vastaan, jaa'a. Millainenkohan fiilis olisi siinä kun pääsisi sanomaan: '' Sori, mutta tää mun grand master instakillas sun bloodthirsterin'' ;)
The voice actor of Gordon Freeman sadly passed away during the games development.
Wow I can't believe I actually went to wikipedia to look up gordon freeman's voice actor...
- Varjonkutoja
- Viestit: 1065
- Liittynyt: La 27.09.2003 22:43
- Paikkakunta: Lohja
Re: Grey knight -huhuja
Sama fiilis kun nykyäänkin ? :P Kyllähän se on aina mukava nauraa vastustajan Eternal warrioirrelle :PDa Big Boss kirjoitti:Kiinnostavaa. Hienoa jos nyt näitä vanhempia armeijoita aka Deldarit, Taut sekä inkvisitio nyt uudistettaisiin pelattavalle tasolle ja figutkin päivitettäisiin.
Ja ajatelkaa. GK't saavat käyttää storm bolttereja meleessä. Frikking strom bolters. Tuo grand master kuulostaa demoneille melko hankalaltaa vihulta. Force weapon demoneja vastaan, jaa'a. Millainenkohan fiilis olisi siinä kun pääsisi sanomaan: '' Sori, mutta tää mun grand master instakillas sun bloodthirsterin'' ;)
''Quar'valsharess del veldrinn lueth bwael''.
Re: Grey knight -huhuja
Tarkistetaanko lähteet seuraavalla kerralla? Tuo Dakka Masterin pasteama teksti on alunperin Dakka Dakkasta, missä huhujen kertoja paljasti pari kuukautta myöhemmin keksineensä säännöt itse.
Neljävitosen huhut ovat ihan oikeasti tuoreita.
Neljävitosen huhut ovat ihan oikeasti tuoreita.
Re: Grey knight -huhuja
45 huhut näyttää ihan jänniltä. AP3 psycannon kelpaa. Toivottavasti voi tehä jonkinlaisen radicaalin listan vielä.
Ville Oulusta.
Frostgrave, Mordheim, 40k&30k, Kings of war, Lotr, Guild ball, Necromunda ja Blood bowl
Frostgrave, Mordheim, 40k&30k, Kings of war, Lotr, Guild ball, Necromunda ja Blood bowl
- 'Neljäviitonen
- Viestit: 1010
- Liittynyt: Ke 04.07.2007 15:23
- Paikkakunta: Lappeenranta
Re: Grey knight -huhuja
Warseerista stickmonkeylta lisää:
http://www.warseer.com/forums/showthread.php?t=269877
Hän on näköjään myös päivittänyt perustamansa ketjun ensimmäistä viestiä, mutta siinä pitäisi lukea aika samat asiat kuin mitä olen tänne lainannutkin. Linkkaan vielä:Corrected Psycannon profile (updated with new info):
24" A3 AP3 S6, no invul saves, pinning test for units or models with psykers.
or 36" H1 AP4 S5 5" blast, no invul saves, no cover saves. (does not cause psyker pinning)
Incinerator, no profile changes noted: S5 AP4 A1 template, no invul or cover saves.
GK Annointed Armor: All GKs (TA, PA, AA, etc.) wear ornate armor which has been blessed and annointed to provide additional protection both physically and spiritually. Any GK may always Re-roll any failed armor, invul, or cover saves.
Disclaimer: Please remember these are PT notes. These may not be in the final codex.
http://www.warseer.com/forums/showthread.php?t=269877
After Aeons of slumber my necrons have awoken to harvest the galaxy anew... but realizing they will never be Ultramarines, my necrons will descend into stasis once more
- Da Big Boss
- Viestit: 2173
- Liittynyt: Pe 16.05.2008 14:38
- Paikkakunta: Espoo
Re: Grey knight -huhuja
Jotenkin kuulostaa jo sellaiselta, ettei GW:kään menisi tekemään tuollaista. Tuollainen sääntöhän olisi aivan uskomattoman sairas armeijoita kuten örkkejä vastaan joilla AoE ap3 aseet ovat melko harvaksessa.'Neljäviitonen kirjoitti:Re-roll any failed armor, invul, or cover saves
Psycannonikin näyttää aika tehokkaalta. Eiköhän ole melko kaukana oikeista säännöistä tai sitten omistavat hintaa todella paljon.
The voice actor of Gordon Freeman sadly passed away during the games development.
Wow I can't believe I actually went to wikipedia to look up gordon freeman's voice actor...
Re: Grey knight -huhuja
Hei tää on GW. Expect the worst and you can only be happily surprised :DDa Big Boss kirjoitti:Jotenkin kuulostaa jo sellaiselta, ettei GW:kään menisi tekemään tuollaista.'Neljäviitonen kirjoitti:Re-roll any failed armor, invul, or cover saves
Tosin mistäs tietää millaisia 50+ pisteen kappalehinta noille annetaan ;)
https://middleagedstrategybattlegamers.home.blog/ <- Turun suunnan LOTR pelaajien blogi
Re: Grey knight -huhuja
Noh, GK:t on imperiumin eliittiä, normi-GK kantaa päällään kamaa jota ei muissa chaptereissa ole kuin ehkä chapter masterin hallussa, kaikki ei edes tiedä koko chapterista, jokainen GK on psyykkeri ja immuuni kaaoksen kosketukselle jne jne, fluffi-oikeutus on olemassa pelkkää re-rollipanssaria paremmallekin setille. Ilmeisesti ei kuitenkaan artificer armouria ole joka jannulle tulossa mikä olisi sekin ihan ok vielä.
Kunhan pistehinta pysyy kurissa, niin hyvä.
Kunhan pistehinta pysyy kurissa, niin hyvä.
Re: Grey knight -huhuja
hmm pitäisiköhän hiljalleen ruveta laajentamaan omaa GK kokoelmaa kun huhut kuulostavat herkullisilta(tällä hetkellä käsittää 10 IST,4 termistä+grandmaster/brother captain)...varsinkin jos niitä ei enää saa kaartille liittolaisiksi.
Omenapiirakka on tietäjien ruokaa.
- Halkomahooli
- Viestit: 821
- Liittynyt: To 27.08.2009 15:06
- Paikkakunta: Lahti
Re: Grey knight -huhuja
tämä kuulostaa mielenkiintoiselta... josko sitä laajentaisi omaa GK porukkaansa 4:stä GK termostaatista suurempaankin iskuryhmäporukkaan... myöskin GK:n lantikka houkuttelisi ala forge world :P~~
An Eternity Of War And Carnage
Re: Grey knight -huhuja
Hehe, ja seuraavaksi tulee tieto, että joka ukolla artificer armour + re-rollit saveihin ja jokaiselle mahdollisuus ostaa psycannon hintaa 5p kappaleelta. Termoksille luonnollisestikkin ois mokomat tuollai vakiona ja päälle storm shield generator sisäänrakennettuna re-rollien kanssa ja S8 NFW:t.
Kieltämättä hyvältä kuulostaa huhujen perusteella tuleva DH, innolla ja kauhulla odotellen mitä tulemaan pitää. Tiedä vaikka tässä innostuu päräyttään pienoisen GK-ryhmän marinardien rinnalle.
Kieltämättä hyvältä kuulostaa huhujen perusteella tuleva DH, innolla ja kauhulla odotellen mitä tulemaan pitää. Tiedä vaikka tässä innostuu päräyttään pienoisen GK-ryhmän marinardien rinnalle.
Re: Grey knight -huhuja
No enpä tiedä... örkeillä on niin paljon dakkaa että harvalukiunen armeija täynnä pieniä ryhmiä on helisemässä nytkin jos pari-kolme örkkilaumaa pääsee ampumaan. Voisi toki tehdä siitä psychic powerin eldareiden Fortunen tapaan ettei olisi automaaginen.Da Big Boss kirjoitti:Jotenkin kuulostaa jo sellaiselta, ettei GW:kään menisi tekemään tuollaista. Tuollainen sääntöhän olisi aivan uskomattoman sairas.'Neljäviitonen kirjoitti:Re-roll any failed armor, invul, or cover saves
Jos raaka voima ei toimi käytät sitä vain liian vähän.
-Vanha sananlasku IG:ssä
-Vanha sananlasku IG:ssä
- Hammerheart
- Viestit: 3207
- Liittynyt: La 01.02.2003 16:52
- Paikkakunta: Espoo
Re: Grey knight -huhuja
Öh. Re-rollattava 3+ save ja T4 tarkoittaa, että shoota-laukauksia tarvitaan keskimäärin 54 yhden tuollaisen listimiseen - aika paljon siis vaatii sitä dakkaa.Spetulhu kirjoitti:No enpä tiedä... örkeillä on niin paljon dakkaa että harvalukiunen armeija täynnä pieniä ryhmiä on helisemässä nytkin jos pari-kolme örkkilaumaa pääsee ampumaan. Voisi toki tehdä siitä psychic powerin eldareiden Fortunen tapaan ettei olisi automaaginen.Da Big Boss kirjoitti:Jotenkin kuulostaa jo sellaiselta, ettei GW:kään menisi tekemään tuollaista. Tuollainen sääntöhän olisi aivan uskomattoman sairas.'Neljäviitonen kirjoitti:Re-roll any failed armor, invul, or cover saves
Inouj kirjoitti:Väliin tietty kommentoi joku pelihipsteri, joka ei tiedä kommentoimastaan asiasta mitään, siirryttyään jo vuosia sitten pelaamaan GW:n main stream tuotteita "parempia" pelejä.
Re: Grey knight -huhuja
Ja tietysti Landraidereille ei ole mitään rajoituksia ja hinta pudotetaan jonnekkin 150pts/kpl. Mite ois? =D Hmmm.. Tai ehkä niitä saa squadeissa..? :PWolfMan kirjoitti:Hehe, ja seuraavaksi tulee tieto, että joka ukolla artificer armour + re-rollit saveihin ja jokaiselle mahdollisuus ostaa psycannon hintaa 5p kappaleelta. Termoksille luonnollisestikkin ois mokomat tuollai vakiona ja päälle storm shield generator sisäänrakennettuna re-rollien kanssa ja S8 NFW:t.
Joo mut ihan hyvä vaan että saaisivat ansaitsemansa statit ja varusteet.. Nykyset GK:t on vähän surullisia.. :<
Viimeksi muokannut Xenon, To 19.08.2010 21:43. Yhteensä muokattu 1 kertaa.
- Devastator
- Viestit: 401
- Liittynyt: Ti 13.10.2009 22:11
Re: Grey knight -huhuja
"raider"
mauno kirjoitti:....Sotavasara.netissä ei missään nimessä ole tarkoitus tappaa.