Necronien 5. edikka?
Re: Necronien 5. edikka?
Tykkään, kovasti. Etenkin noi ajoneuvot on ihan sairaan siistejä. Hienosti yhdistetty tommosta egyptiläistä sotalaivaa sci-fi luurankorobotteihin.
- Master Calgar
- Viestit: 1265
- Liittynyt: Ti 26.08.2003 21:00
- Paikkakunta: Pori
Re: Necronien 5. edikka?
Samoilla linjoilla, näyttivät kovasti riittävän tylyn näköisiltä, sopivan necronmaisilta. Muutenkin nuo figut olivat pätevän oloisia. Nuo pelastusliivit vähän kummaksuttivat, mutta kyseessä ehkä enemmänkin tuon värin sopimattomuus metallisuuteen, omasta mielestä. Liian muoviseksi tekee vaikutelman, vaan jää itse kunkin päätettäväksi millä värillä maalaa eli no problem :)jamovoima kirjoitti:Tykkään, kovasti. Etenkin noi ajoneuvot on ihan sairaan siistejä. Hienosti yhdistetty tommosta egyptiläistä sotalaivaa sci-fi luurankorobotteihin.
En usko että noita alan itse keräilemään silti, koska saattavat muodostua suosituksi armeijaksi, mutta varmasti joku nappi tulee ostettua ihan vaan vitriiniin :D
RC helikopteri myynnissä: viewtopic.php?f=99&t=105910
Re: Necronien 5. edikka?
Voisin itse harkita, ihan periaatteen vuoksi sillä necronit oli mun toinen vaihtoehto kun aloittelin 40koota.
No jaa, ensin info sitten miettely.
Edit: Bolssisa oli tämmönen artikkeli:
No jaa, ensin info sitten miettely.
Edit: Bolssisa oli tämmönen artikkeli:
The Necron Units
We saw the following:
Necron Ghost Ark
Necron Doomsday Ark
Necron Deathmarks
Necron Overlord
Imotekh the Stormlord
Trazzyn the Immortal
Barge Command
Barge Support
Necron Immortals
Necron Lychguard
Necron Triarch Praetorians
Design Aesthetics
Lets take these in sets.
First off it would seem the Ark kits are probably a dual kit as we've seen out of GW these days. While the design seeems utterly alien, it is based fairly closely on the original Jes Goodwin Necron Vehicle design sketches that have been floating around for years. We have what is now the evolution of Necron design Aesthetic. We also get the packed up Warriors in the Ghost Ark as almost an homage to the Trade Federation Drone Carriers from the Star Wars franchise.
The pure geometric design of the monolith, has now been superceded by the hard edged skeletal motif that this new range is presenting us with. We see this on both the Ark kits and the Barge kits, along with the Necron infantry themselves.
This combined with the flying bases gives the range a kind of halfway house feel between the Dark Eldar and the old Necron kits.
Next up, lets look at the new infantry. Here we see a strange spread of technology from the Triarch/Lychguard/Lords which seem to be transposed almost verbatim from parallel Tomb King units from Warhammer Fantasy, to the nice new beefier Immortals, to the strangely unexpected Deathmarks. When it comes to Necron hyper technology, things like Gauss Weapons, Warscythes and Staffs of Light seem to fit right in - a long barreled sniper rifle (with a scope!) seems slightly out of place.
Next up lets take a look at the two Barge vehicles (possibly another combo kit). These seem to be smaller cousins of the Ark kits and share their skeletal design cues, while also having the odd combination of hyper advanced propulsion and design cues meshed with seemingly incongruent cues such as the pair of necron drivers busily hammering away at old fashioned controls and levers.
Finally, lets all say goodbye to the old green plastic rods which are nowhere to be seen. Adios muchachos, we hardly knew you!
Conclusions
Well, for months we have been hearing that the Necrons were the "Tomb Kings of space". It looks like that was pretty close to the mark. What we have here is an expansion of the original Necron line into the more fanciful vehicle designs from a decade ago, that were probably not easily produced at the time. The evil robots in space have gone in seemingly two directions at one, with further exotic Egyptian themes mixed in with some traditional 20th century weapons and gunner designs thrown in for good measure.
Is the range as good as the Dark Eldar - no. Is it as dull as yet another set of marine upgrade sprues - no. In the final balance, its something we haven't seen on the tabletop. We may have to let the rules guide us on this one...
Nykyään suunnittelee Itä-Saksan johtamista.
Re: Necronien 5. edikka?
Jahas, Necronien fluffi näköjään muuttuu radikaalisti, sikäli mikäli näitä dakkadakkan juttuja on uskominen..
Okay, with the book's release date rapidly approaching, let's pull back the curtain on the codex a bit. First off some (rather important) background notes:
There is a dramatic change in the fluff in this codex from the previous incarnation of the Necrons. The Necrontyr's empire was massive at one point, but the different Lords in the empire started to turn against each other in civil war. To prevent this from happening the overall ruler of the Necrons (the Silent King) started the war against the Old Ones specifically to give them a common enemy to fight against to prevent his empire from destroying itself. Of course, the Old Ones ended up kicking their butts and in desperation, the Silent King found the C'Tan and agreed to the Deceiver's pact without realizing what he was doing. However, after the Necrons helped the C'Tan to kill off the last Old Ones, the Silent King then ordered the Necrons to turn on the C'Tan in vengeance and utterly destroyed the C'Tan into tiny shards. This war agains the C'Tan weakened the Necrons overall so much they decided to go into stasis to avoid the vengeance of the Eldar (the C'Tan had killed the Old Ones, but not all their children).
Now that the Necrons have reawakened in the 41st millennium, their goal is no longer to 'harvest' souls for the C'Tan (the C'Tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. However, the overall hierarchy of the Necron people is gone for the most part, leaving each individual Empire to once again rule for itself. This means each Tomb World (or cluster of Necron worlds) is essentially a separate little empire to itself, with a full backstory and idiosyncrasies. While Necron warriors are pretty much just automatons and Immortals not too much better, every other higher Necron being is now much more like an actual person, as their essence is simply trapped inside a metal body.
So there is lots of crazy nuance to Necron culture that was never present before. The codex now has plenty of 'quote' boxes featuring memorable quotes from Necron Lords like other races have in their books. There are some Necron Lords who honor valor in battle, there are a few Necron Lords who trade with other races, and although an uneasy alliance apparently, yes Necrons and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again).
All in all, it is a major tonal shift. While part of me recoils from it, the other part of me thinks that Necrons as they were had no distinct 'character' that each player could choose to get behind. Yes, the race as a whole had 'character' in how it was organized and functioned, but there was never any really good reason that a player should have his Necron force painted and modeled 'X' way as opposed to another player with his Necron army looking 'Y' way. People certainly painted their Necrons in different (neat) ways, but there was never really any good fluff giving players inspiration to do so.
The only real 'personality' in the old book was the Deceiver, and that frankly wasn't the Necrons, it was their god. The mindless mission that all Necrons were on was basically really similar to Tyranids...the Necrons were coming to harvest every living thing in the galaxy (yawn).
This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single empire has different goals and motives (not to mention paint schemes, markings, etc). Some Necron Lords are obsessed with finding the perfect flesh bodies to transfer their sentience back into. One Necron Tomb World was damaged during the great sleep and erased all the Necron sentience and has started basically commanding its Necrons like true robots (and is actively attacking other Necron worlds to take them over and keep growing), and there are of course dozens more little stories. The Silent King, who put himself into exile (for his unforgivable crime against his people) by leaving the galaxy after defeating the C'Tan encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Tyranids (realizing that if the Tyranids wipe the galaxy clean of biological matter, then the Necrons will never find a form to transfer their minds back into).
Oh, and the biggest rival of the Necrons is now actually the Altaoic (sp?) Craftworld. Apparently they are the only Eldar who stayed true on the original path to seek out and destroy Necron Tomb Worlds while the rest of the Eldar got all caught up and destroyed in their decadence and then the Fall. Altaoic rangers have traveled the galaxy far and wide over the millennia (ever since the Necrons went to sleep) to track down and destroy or hamper Tomb Worlds from reawakening.
So with this new direction there is now tons of different possibilities for players to make Necrons forces different from each other and there are neat new takes on 'nemesis' races like Eldar & Tyranids to drive gaming plots as well as good reason for Necron on Necron battles.
And as for totally destroying the background of the C'Tan, the codex does allude to the fact that there are lots of unaccounted for C'Tan shards still allegedly cast around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of 'The Dragon' to be on Mars and for shards of 'The Deceiver' to have done all the crazy things that's been written about him in novels. Essentially, the full power C'Tan were massively, massively powerful, and the 'shard' versions of them are closer to the idea of what we had in the last codex anyway (something that can be killed/banished on a battlefield).
So while it is a little shocking to have such a massive fluff change hit, I do think it is probably the right way forward to create a more fully realized faction. But I do think it is probably going to be a massive turn-off to those players who absolutely adored the old fluff for the army.
Vapaa on vasta kun päivissä sekoaa.
Re: Necronien 5. edikka?
Maalis kirjoitti:Jahas, Necronien fluffi näköjään muuttuu radikaalisti, sikäli mikäli näitä dakkadakkan juttuja on uskominen..Okay, with the book's release date rapidly approaching, let's pull back the curtain on the codex a bit. First off some (rather important) background notes:
There is a dramatic change in the fluff in this codex from the previous incarnation of the Necrons. The Necrontyr's empire was massive at one point, but the different Lords in the empire started to turn against each other in civil war. To prevent this from happening the overall ruler of the Necrons (the Silent King) started the war against the Old Ones specifically to give them a common enemy to fight against to prevent his empire from destroying itself. Of course, the Old Ones ended up kicking their butts and in desperation, the Silent King found the C'Tan and agreed to the Deceiver's pact without realizing what he was doing. However, after the Necrons helped the C'Tan to kill off the last Old Ones, the Silent King then ordered the Necrons to turn on the C'Tan in vengeance and utterly destroyed the C'Tan into tiny shards. This war agains the C'Tan weakened the Necrons overall so much they decided to go into stasis to avoid the vengeance of the Eldar (the C'Tan had killed the Old Ones, but not all their children).
Now that the Necrons have reawakened in the 41st millennium, their goal is no longer to 'harvest' souls for the C'Tan (the C'Tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. However, the overall hierarchy of the Necron people is gone for the most part, leaving each individual Empire to once again rule for itself. This means each Tomb World (or cluster of Necron worlds) is essentially a separate little empire to itself, with a full backstory and idiosyncrasies. While Necron warriors are pretty much just automatons and Immortals not too much better, every other higher Necron being is now much more like an actual person, as their essence is simply trapped inside a metal body.
So there is lots of crazy nuance to Necron culture that was never present before. The codex now has plenty of 'quote' boxes featuring memorable quotes from Necron Lords like other races have in their books. There are some Necron Lords who honor valor in battle, there are a few Necron Lords who trade with other races, and although an uneasy alliance apparently, yes Necrons and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again).
All in all, it is a major tonal shift. While part of me recoils from it, the other part of me thinks that Necrons as they were had no distinct 'character' that each player could choose to get behind. Yes, the race as a whole had 'character' in how it was organized and functioned, but there was never any really good reason that a player should have his Necron force painted and modeled 'X' way as opposed to another player with his Necron army looking 'Y' way. People certainly painted their Necrons in different (neat) ways, but there was never really any good fluff giving players inspiration to do so.
The only real 'personality' in the old book was the Deceiver, and that frankly wasn't the Necrons, it was their god. The mindless mission that all Necrons were on was basically really similar to Tyranids...the Necrons were coming to harvest every living thing in the galaxy (yawn).
This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single empire has different goals and motives (not to mention paint schemes, markings, etc). Some Necron Lords are obsessed with finding the perfect flesh bodies to transfer their sentience back into. One Necron Tomb World was damaged during the great sleep and erased all the Necron sentience and has started basically commanding its Necrons like true robots (and is actively attacking other Necron worlds to take them over and keep growing), and there are of course dozens more little stories. The Silent King, who put himself into exile (for his unforgivable crime against his people) by leaving the galaxy after defeating the C'Tan encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Tyranids (realizing that if the Tyranids wipe the galaxy clean of biological matter, then the Necrons will never find a form to transfer their minds back into).
Oh, and the biggest rival of the Necrons is now actually the Altaoic (sp?) Craftworld. Apparently they are the only Eldar who stayed true on the original path to seek out and destroy Necron Tomb Worlds while the rest of the Eldar got all caught up and destroyed in their decadence and then the Fall. Altaoic rangers have traveled the galaxy far and wide over the millennia (ever since the Necrons went to sleep) to track down and destroy or hamper Tomb Worlds from reawakening.
So with this new direction there is now tons of different possibilities for players to make Necrons forces different from each other and there are neat new takes on 'nemesis' races like Eldar & Tyranids to drive gaming plots as well as good reason for Necron on Necron battles.
And as for totally destroying the background of the C'Tan, the codex does allude to the fact that there are lots of unaccounted for C'Tan shards still allegedly cast around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of 'The Dragon' to be on Mars and for shards of 'The Deceiver' to have done all the crazy things that's been written about him in novels. Essentially, the full power C'Tan were massively, massively powerful, and the 'shard' versions of them are closer to the idea of what we had in the last codex anyway (something that can be killed/banished on a battlefield).
So while it is a little shocking to have such a massive fluff change hit, I do think it is probably the right way forward to create a more fully realized faction. But I do think it is probably going to be a massive turn-off to those players who absolutely adored the old fluff for the army.
Silent King oli myös (muistaakseni) joko tossa BA-kirjassa tai Mariini-kirjassa mainintana.
Nykyään suunnittelee Itä-Saksan johtamista.
Re: Necronien 5. edikka?
Täytyy myöntää, että uusi fluffi kuullostaa paljon paremmalta kuin vanha. Etenkin ne C'tanit oli vähän plääh ennen. Gw tekee kyllä tällähetkellä uskomatonta työtä, jokainen uusi armeija tekisi mieli aloittaa ja figut on ihan hulppeita. Vielä jos säännöissä päästäisin grey knight tyylisestä balanssista eroon niin riemulla ei olisi rajaa. Odotan innolla ensi vuotta ja omien vanhojen armeijoideni uusia tulemisia (Word bearers, Eldar ja Tau).
Re: Necronien 5. edikka?
Hmm.. Ihanaa!
Fluffi on näköjään muuttumassa aika paljon! Vaikka itse pidin vanhasta fluffista, tämä on kyllä paljon parempi.
Nyt vain pitää uudistaa oman armeijani fluffi, jos tämä on totta tietenkin. :)
Tuo juttu että he liittoutuvat toisien lajien kanssa yms. oli minulle kyllä aika yllätys, noh, nyt ainakin 2v2 peleissä sitten voi olla vähän järkeviä fluffi taistelujakin.
Fluffi on näköjään muuttumassa aika paljon! Vaikka itse pidin vanhasta fluffista, tämä on kyllä paljon parempi.
Nyt vain pitää uudistaa oman armeijani fluffi, jos tämä on totta tietenkin. :)
Tuo juttu että he liittoutuvat toisien lajien kanssa yms. oli minulle kyllä aika yllätys, noh, nyt ainakin 2v2 peleissä sitten voi olla vähän järkeviä fluffi taistelujakin.
"The ever mutating power of the dark gods will consume you all."- AguaToss, the Bringer of Apocalypse.
- Air Defence
- Viestit: 1556
- Liittynyt: Ke 30.07.2003 12:41
- Paikkakunta: Helsinki
Re: Necronien 5. edikka?
Vaikka uudet figut ovatkin vähän mardi grassia, niin uudessa fluffissa on sitä vastoin sitä luonnetta. Taustatarina on nyt niin mehukas, että tekisi mieli necronarmeija aloittaa. Jää kyllä väliin, mutta johonkin ropekampanjaan tuosta saisi kyllä hyvää matskua.
Re: Necronien 5. edikka?
Aikaisemmissa huhuissa tuohon fluffimuutoksiin jo viitattiinkin, ei mitään tosi yllättävää.
Voi kuvitella että lontoonkielisillä foorumeilla nerd rage on vallan hirveä, mutta minusta kehitys on vain positiivista. Vanhat C'Tanit olivat liian lussuja ja Necronien tausta yleensäkin kehnosti kirjoitettu. Vanhat robotit olivat tylsiä ja väkisin väännetyn oloisia. Muutokset kuulostavat hyvältä.
Voi kuvitella että lontoonkielisillä foorumeilla nerd rage on vallan hirveä, mutta minusta kehitys on vain positiivista. Vanhat C'Tanit olivat liian lussuja ja Necronien tausta yleensäkin kehnosti kirjoitettu. Vanhat robotit olivat tylsiä ja väkisin väännetyn oloisia. Muutokset kuulostavat hyvältä.
Re: Necronien 5. edikka?
Fluffi vaikuttaa paljon mielekkäämmältä. Oikeastaan neonecronit ovat nyt eräänlainen 40k Tomb Kings. Silti parempi kuin edellinen "kasvottomat robotit tulee ja tappaa kaikki".
To fight the Alpha Legion is to fight on a shifting layer of deception and trickery, where every weakness can hide strength and every apparent advantage may be revealed as a trap.
Re: Necronien 5. edikka?
Nuo yksisilmäiset näyttää kivalta, ja onneksi ei tarvii hirveesti ostaa uutta, vanhoihin vaan varaosaa niin hyvä tulee.
Noista aluksista voin nuo ukot ottaa pois ja keksiä vaikka kristallit tilalle niin hyvä ovat.
Odotin oikeastaan vähän liikaa noiden flayed ones kohdalla, hölmöltä näyttävät vieläkin.
Noista aluksista voin nuo ukot ottaa pois ja keksiä vaikka kristallit tilalle niin hyvä ovat.
Odotin oikeastaan vähän liikaa noiden flayed ones kohdalla, hölmöltä näyttävät vieläkin.
Viimeksi muokannut thamus, Ma 17.10.2011 00:50. Yhteensä muokattu 1 kertaa.
When i see basilisk i say; For the Emperor.
When i see Slaanesh Demonettes i say; Fuck the Emperor, Hurray the Slaanesh.
When i see Slaanesh Demonettes i say; Fuck the Emperor, Hurray the Slaanesh.
Re: Necronien 5. edikka?
What... The... ****..? Oletko lukenut ollenkaan edellisen edikan necron fluffia? (codexista)Vonreuter kirjoitti:Fluffi vaikuttaa paljon mielekkäämmältä. Oikeastaan neonecronit ovat nyt eräänlainen 40k Tomb Kings. Silti parempi kuin edellinen "kasvottomat robotit tulee ja tappaa kaikki".
Uusi fluffi on mielestäni aika kuraa, edellisen edikan fluffi on raiskattu totaalisesti.
'10-'11-'12 WDLOberon kirjoitti:Mä syytän aatamia
(FB)WAAAGH! Zombie slaya' 10 3 11
(40 Kimble)Set-Harah Tomb world 5 2 6
(LOTR) Shadow Sun Tribe (Rhûn&Harad) 1 1 3
Re: Necronien 5. edikka?
Mikä ei ole huono juttu, se on hyvä juttu! Minusta vanha Necronien fluffi on surkeaa, ja mikä tahansa on siihen parannus. Koko tarina oli kerrottu nurinkurisesti: Necronien esihistoria on kerrottu hyvin tarkasti (vaikka ihmiset eivät fluffillisesti tiedä siitä mitään - vrt. Tyranidien fluffi) kaikkine omituisine käänteineen jotka vaikuttavat väkisin väännetyiltä. Sen sijaan Necronien nykytilasta tai tekemisistä ei kerrottu paljon mitään. Necronit olivat tylsiä, persoonattomia robotteja jotka noudattavat C'Tanien oikkuja, nämä taas eivät oikein tunnu tietävän mitä heidän pitäisi Necroneillaan tehdä. Liian yksityiskohtaisen kerronnan vuoksi Necroneihin ei jäänyt mitään mysteeriä, mutta kontakti muuhun 40k-universumiin jää silti ohueksi, Necronit eivät tunnu puuhailevan mitään erikoisen pahaa tai vaarallista ja koko rotu tuntuu aivan irralliselta, jopa enemmän kuin Tau jonka paikka galaksissa on sentään hyvin määritelty.aatami kirjoitti:What... The... ****..? Oletko lukenut ollenkaan edellisen edikan necron fluffia? (codexista)Vonreuter kirjoitti:Fluffi vaikuttaa paljon mielekkäämmältä. Oikeastaan neonecronit ovat nyt eräänlainen 40k Tomb Kings. Silti parempi kuin edellinen "kasvottomat robotit tulee ja tappaa kaikki".
Uusi fluffi on mielestäni aika kuraa, edellisen edikan fluffi on raiskattu totaalisesti.
Makuasioista ei voi kiistellä, mutta olen silti oikeassa.
Re: Necronien 5. edikka?
Et ole se necronien fluffi jonka olen tuntenut.
:(
Nyt noi on niinkuin kaikki muutkin rodut. Kauhuelementti on käytännössä eliminoitu. Siitä on enää jäänteenä pellet flayedit. No toivottavasti ei, katotaan nyt se kirja. Mun väriteema kyllä nojaa niin kovaa kauhuun, että pitää löytää joku venkoilukeino fluffista selviämiseen. Viimeistään pakolla.
Säännöt vaikuttaa sentään ihan kivalta, joskin megaman-aistimukseni vahvistuu koko ajan. Command barge lol t: Dr. Wily
http://www.lounge.belloflostsouls.net/s ... t=17939%22
:(
Nyt noi on niinkuin kaikki muutkin rodut. Kauhuelementti on käytännössä eliminoitu. Siitä on enää jäänteenä pellet flayedit. No toivottavasti ei, katotaan nyt se kirja. Mun väriteema kyllä nojaa niin kovaa kauhuun, että pitää löytää joku venkoilukeino fluffista selviämiseen. Viimeistään pakolla.
Säännöt vaikuttaa sentään ihan kivalta, joskin megaman-aistimukseni vahvistuu koko ajan. Command barge lol t: Dr. Wily
http://www.lounge.belloflostsouls.net/s ... t=17939%22
OVERALL ARMY ORGANIZATION
HQ
• Imotekh the Stormlord (Lord of the Sau): The most powerful Necron Overlord currently. A master strategist whose nemesis is the Orks (since their random nature is the only thing that can accidentally disrupt his flawless plans).
• Nemesor Zahndrekh: Overlord damaged in the great sleep who still thinks he is flesh and blood fighting the war of secession against his brother Necrontyr. Therefore, he is one of the few Necron Lords who still fights with honor and valor towards his enemies. Has a bodyguard named Vargard Obryron.
• Illuminor Szeras: The Necrontyr who took the C'Tan's knowledge to do bio-transfer and actually made it a reality...so he's the chief architect within the Necrons for actually making the bio-transference happen. He is a master of technology and can augment D3 units in the army with an augmentation.
• Orikan the Diviner: A master astromancer (a Cryptek specializing in tech that can predict the future), he is renown for knowing what will happen and when. During the game he is able to achieve a 'powered up' state that gives him a greatly increases statline, but this boost can randomly end on any turn dropping him back down to his regular stats.
• Anrakyr the Traveller: A Necron Lord whose goal is to unite the Necron Empires again. He travels to Tomb Worlds still sleeping and kills the 'lesser' inhabitants that may live there unaware they are on a Tomb World, the 'price' for this service is to claim a tithe from the newly awakened legions. Some Necrons see him as a golden crusader others don't want reunification and would rather see him dead.
• Trazyn the Infinite: He is a Necron who woke very early and is fascinated with studying and collecting history. His tomb world is filled with secret trinkets including (I quote) 'a giant of a man clad in baroque power armor' (start your wild theories here!). He even will attack other Necron tomb worlds to capture artifacts from them that he doesn't think they deserve. He is the character that has the CC ability to pick one type of model he killed that round and inflict wounds on all models of that type in the combat.
• Necron Overlord: Generic DIY Necron Overlord (guy who rules a Tomb World) with plenty of options. Can ride on a Catacomb Command Barge (which is a one man transport) as can all the named 'Lords' above, but not those that are Crypteks in their fluff (Illuminor Szeras & Orikan the Diviner). Also can be a Destroyer Lord instead.
• Royal Court: 0-5 regular Necron Lords (lieutenants to the Overlords) as well as 0-5 Crypteks. Crypteks are masters of Necron technology, whose abilities sometimes appear like sorcery to other races, but they do not have any psychic powers...all their abilities do not require a psychic test or anything like that (nor are they ever referred to as psychic powers in any way). Any member of the Court (Lord or Cryptek) can be split off at the start of the game to lead a unit of Warriors, Immortals, Lychguard or Deathmarks (but only one per unit). Neither Lords nor Crypteks are ICs.
DEDICATED TRANSPORTS
• Night Scythe: A variant of the Doom Scythe fighter that is a 15 model flyer transport with the 'supersonic' 36" flat-out move that the new flyers (that are really skimmers) have. Can carry jump infantry models (taking up 2 spots each) and fire all its weapons even when moving at cruising speed. Has living metal (chance to ignore crew shaken & stunned) but not quantum shielding (which gives +2 armor until the vehicle suffers its first glancing or penetrating hit). AV 11/11/11 like most Necron vehicles (not open-topped though).
• Ghost Ark: 10 model transport, Open-topped AV11 with quantum shielding and living metal. Also is able to regenerate D3 models to one unit within 6" each Necron movement phase (but cannot take the unit above its starting size).
• Catacomb Command Barge: One-man vehicle for most ICs. Open-topped AV11 with quantum shielding & living metal. Can make sweep attacks over 3 enemy units it passes over when it moves. Also the character can lose wounds to negate immobilized or weapon destroyed results.
ELITES
• Deathmarks: 24" range rapid-fire AP 5 sniper unit that can choose to Deep Strike in immediately after any enemy unit arrives from Reserves (which just allows the enemy to fire at them first?)...teleporting in from a pocket dimension to target their prey. They can also mark a single unit as their 'target' which allows them to roll to wound on a 2+. Beautiful models from the pics leaked, but at the point cost listed I can't see them ever being used except to see those great models on the table. Can be transported on a Night Scythe.
• Lychguard: Traditionally these have been the bodyguards for the Overlords. Come standard with Warscythes (+2 Strength Power weapon) and can replace them with Hyperphase swords (power weapon) and Dispersion Shields (the thing that gives them a 4+ invuln and reflects enemy shooting). I made a mistake before. The Shields don't only reflect enemy shooting within 6", they reflect all enemy shooting, but only against enemy units who are within 6" of them (they reflect saved wounds, they don't affect blast/templates, for example). Can be transported on a Night Scythe.
• Triarch Ptaetorians: These used to be effectively the 'police' (my term) of the main Necron ruler (the last of which was the Silent King) to help enforce his will onto the Lords of the Empire. They are known to respect great warriors and honor valor and have sometimes ordered Necron Overlords to stop attacking a foe they deemed worthy of respect (much to the Lord's chagrin). They are Jump Infantry with a 6" AP2 S5 weapon. They can swap that out for Void Blades (a weapon with Rending and the same Entriopic ability that Scarabs have) and Particle Casters (a pistol weapon). No transport option.
• C'Tan Shard: Must take 2 of the 11 listed ability choices that basically shape what kind of C'Tan shard you're fielding. No ability can be taken more than once in the army (even if you take 3 C'Tan shards in the army). The statline is slightly less impressive than previous incarnations of the C'Tan, but still pretty decent. Also has Eternal Warrior and ignores all terrain penalties. Still explodes D6" when they die. Fluff-wise, these are shards effectively controlled by the Necron (even though they have most shards locked away in pocket dimensions). Each shard represents only a portion of the power and consciousness of the C'Tan and therefore in battle the C'Tan may not even think to utilize some of its power because the portion of it that knows it has 'X' power simply isn't there. This is essentially what explains why they only have access to 2 special abilities in battle.
• Flayed Ones: 3 Attacks base (and no additional CC weapons). Can infiltrate or Deep Strike. No transport options.
• Triarch Stalker: Concept Sketch shows a Triarch Praetorian sitting in an open-topped cockpit that is riding on a Necron-style giant almost scorpion walker set of legs. Very cool looking IMHO. Has a variable heat ray (which can be upgraded to a couple of other weapons) that can either be fired as a template or as an Assault 2 S8 24" Heavy2 Melta weapon. Has a Targeting relay which means that any enemy unit hit by the Stalker gets a counter placed by it that allows all other Necron units shooting at the same unit that phase to count as being twin-linked. AV11 & open-topped, but does have Quantum shielding & Living Metal.
TROOPS
• Warriors: You know them, you love them. Described as being basically automatons, with very little (if any) sentience. These were the non-warrior Necontyr before the bio-conversion. See my previous rumors (in the OP) for details on their points cost, etc. Can be transported on a Ghost Ark or Night Scythe.
• Immortals: Immortals are said to have the ability to at least speak, but still aren't too much brighter than Warriors. These were Elite warriors of the Necrontyr before the conversion (not sure who the rank and file troops were if the Warriors were the non-combatants and the Immortals were the Elite soldiers?). Can exchange their Gauss Blasters for Tesla Carbines (24" S5 Assault1, extra hit inflicted on a 'to hit' roll of '6') Can be transported on a Night Scythe.
FAST ATTACK
• Canoptek Wraiths: Protectors of the Tombs while the hosts slumber. Jump Infantry who ignore terrain. 3A base with Rending. All models can take one of a few different upgrades including a Whip Coil (nearly identical to a Tyranid Lash Whip), particle caster (pistol) or a Exile Beamer (12" range that kills a random model in the target unit unless it passes a Strength test).
• Canoptek Scarabs: See the rumors copied in the OP for more details on what Scarbs do now.
• Tomb Blades: Jet Bikes. From the artwork, these look like Necron warriors fused into a flying crescent throne carrying a weapon harness in their arms that is base twin-linked Tesla Carbines. The fluff says that they are pre-programmed with a bunch of different flight patterns and vectors that the onboard Warrior chooses from on the fly. this mitigates the fact that a Warrior has poor coordination, but since the programs are so advanced, in reality they act basically like any other similar unit in an enemy army despite the fact that their 'pilots' are much slower to react. They can upgrade their weapons to a couple different choices (twin-linked Gauss Blaster or Particle Beamer). The entire unit can take any of the 3 options: Nebuloscope (increases BS to 5), Shield Vanes (increased armor save to 3+) & Shadowloom (Stealth).
• Destroyers: New fluff that says Destroyers are infected with some kind of degenerative virus that causes their sole purpose in life to be to kill their enemies. As such they hate everyone and have the Preferred Enemy special rule against everyone (as do Destroyer Lords). They are Jump Infantry now. Any model in the unit can upgrade to a Heavy Destroyer.
HEAVY SUPPORT
• Doomsday Ark: Variant of the Ghost Ark transport: Open-topped, AV11, Quantum Shielding, Living Metal. Something I forogot to say about the Ghost Ark...each Guass Flayer array (5 Flayers) on each side is allowed to fire at a different enemy target (and different from the Doomsday Cannon). Not entirely clear whether a weapon destroyed takes out a whole array or not, but I'm leaning towards yes. The Doomsday cannon has two profiles, one for if the vehicle did or didn't move that turn (with the non-moving one being 72" range S9 AP1 Large Blast). The moving profile only has a 24" range and a S7 blast. Basically described as gunboat whose strategy is to hit first and destroy the enemy before they can fire back.
• Annihilation Barge: Described as anti-infantry support platforms. Variant of the Catacomb Command Barge: Open-topped, AV11, Quantum Shielding, Living Metal. Has a twin-linked Tesla Destructor & a Tesla Cannon, but can upgrade the cannon to a Gauss Cannon. Not exactly sure why you'd want to do that except for the extra range (36" for the Gauss Cannon as opposed to all Tesla weapons which are 24" range).
• Monolith: 35 Point reduction along with corresponding nerf in invulnerability (were you not expecting that?). Still AV 14 and still has Living Metal (although again that only helps remove Crew Stunned/Shaken now). Can still Deep Strike but no longer has invulnerability from Mishaps. Has 4 Gauss Flux Arcs (which are now just Heavy 3 instead of randomly rolled). Particle whip is now just a straight up S8 AP3 24" large blast. The portal can be used to either transport any non-vehicle friendly Necron unit through it or to suck enemy models within 6" to instant death who fail a Strength Test. No bonus to reanimation protocols (the replacement for WBB) is present. Although, at the end of the day, this is still an AV14 vehicle all around, which is pretty imposing in the current game. Unfortunately all of its weapons are really close range, which means it will also now tend to be in Melta range...
• Doom Scythe: Pure fighter variant of the Night Scythe. AV11 with Living Metal (but no Quantum Shielding or open-topped). Is supersonic (36" flat-out) and can fire all its weapons when moving at cruising speed. Has a twin-linked tesla Destructor & a Death Ray, which allows a 3D6" line to be drawn (with one end of the line being within 12" of the vehicle) and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit. Oh and did I mention that these hits are S10 AP1? Nasty indeed! But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough.
• Tomb Spyders: The artwork makes them look much more flying and nimble, like giant Scarabs. Can now repair vehicles like a Techmarine, Big Mek, etc. Can take an anti-psychic defense against any power targeting a friendly unit within 3" (nullified on a 4+). Can still create Scarab Swarms, but only into existing swarms on the table (they no longer form a unit with the Spyder) and it can still take damage if it rolls a '1' while doing so. Can take Whip Coils (by giving up a close combat weapon and a +1 to repair vehicles) which is like a Tyranid Lash Whip. Can take 1 or 2 Particle Beamers (by removing its CC/fixer arms) to do so. 1-3 in a unit.
So that's about it for now. But I'd be remiss to point out that I didn't mention any of the special character's abilities really or any of the wargear/rules of the Crypteks. There are lots of neat toys as usual in 5th edition codexes. I'm not going to list them all, but I'll pick a random one that just seemed fun to me...there is a special character (the Stormlord) who makes the first turn of the game be night fighting no matter what the mission and can try to extend the rule into further turns by rolling higher than the current turn number on a D6...in addition, while the Night Fighting rules are in effect all unengaged enemy units suffer D6 S8 AP5 hits on a D6 roll of '6' at the start of each Necron shooting phase (hit by lightning strikes). And of course there is a Cryptek ability 'solar pulse' which allows (once per game) at the start of any turn (friend or foe) for the Night Fighting rules to be cancelled for that turn (or apply if the Night Fighting rules weren't in effect when the pulse was launched).
So I could see an army based around this using Night Fight (with Lighting Strikes, of course), and then any turn they REALLY need to shoot, you can use the Solar Pulse to cancel out the Night Fighting effects on your own turn, which still leaves them affecting enemy shooting on their turn! Seems like it could be quite nasty indeed! Oh, and he can try to seize the Initiative on a 4+ except against Orks (who confound his logic). But of course, he is also over 200 points naturally.
Anyway, plenty more tricks and stuff to read about when the codex comes out!
- Lord of Carcassonne
- Viestit: 6948
- Liittynyt: Ke 18.01.2006 12:03
- Paikkakunta: Orivesi
Re: Necronien 5. edikka?
Kun katseli noita kuvia niin alkoi heti vesi valua kielelle. Nuohan on upeita figuja! Skavenit vaan pois niin saadaan noita hankittua!Fluffi ei mulle niin tärkeä ole tässä tapauksessa :D
Warhammer The Old World Alkaen 13.4.2024.
Bretonnia V/T/H 1/0/2
Warhammer Armies Project (1.8.2023 lähtien)
Bretonnia V/T/H 5/2/7
Nippon (Kun armeija on valmis) V/T/H 0/0/0
Bretonnia V/T/H 1/0/2
Warhammer Armies Project (1.8.2023 lähtien)
Bretonnia V/T/H 5/2/7
Nippon (Kun armeija on valmis) V/T/H 0/0/0
Re: Necronien 5. edikka?
HAH! Minä tiesin sen! Necronit todellakin veivät Russin XD!
No todellisesesti puhuen tää kuulostaa ihan hyvältä. Mustaa huumoriakin näyttää piisaavan.
No todellisesesti puhuen tää kuulostaa ihan hyvältä. Mustaa huumoriakin näyttää piisaavan.
Nykyään suunnittelee Itä-Saksan johtamista.
Re: Necronien 5. edikka?
Hm.. Mahtavaa!
HQ
Mukavasti Nimellisiä sankareita, en voi muuta sanoa.
Tuo 0-5 Necron Lordia JA 0-5 Cryptekiä kuulostaa siltä, että pitäisi alkaa tekemään useampi lordi figu.
Dedskut
Ghost Ark kuulostaa oikeastaan hyvältä!
-> yhteensä 10 flayeriä (tosin 5 per puoli) itse tankissa + jos on 10 necronia sisällä niin yhteensä 40 noppaa ampumiseen! :D
Eliitit
Deathmark juttu kuulostaa aika, ikävältä, kun niin hienoja modeleja, mutta jos niin iso hinta niin D:
Lychguard + Over- ja/tai Lordi = Kivaa
Vähintään yksi C'Tani tulossa listaani!
Flayedit ehkä tulossa, tosin uudet figut niille ovat sen verran rumia että nähdään.. :/
Triarch Ptaetit olis ihan kivoja, tosin jos eliiteissä on tilaa.
Troopit
Eipä paljoa sanottavaa, kiva että immortalit on trooppeja!
Ajattelin jotakuinkin 2 warrior ryhmää ja 2 immortal ryhmää, jokainen kymmenen miehen ryhmiä.
Mietityttää, että ovatko deathmarksit ja immortalit samasta paketista, kun jalat olivat ainakin samasta, niin jos on voisi tehdä niin että toisella immortal ryhmällä deathmarkseiden päät.
Fastit
Destroyerit kuulostaa ok:lta, MUTTA miten ihmeessä ne voi olla normi jump infantrya noilla baseilla!? Siis c'mon, kuulosti paljon järkevämmältä kun olivat jetbikeja.
Tomb bladet olis varmaan ihan hyvä valinta, mutta katsotaan nyt.
Scarabit kyl varmasti pysyy listassa!
Heavyt
Doomsday Ark: *drool*
Doomsday, Annihilation ja monoliitti niin hyvä!
---
Nyt vain miettimään suunnitelmaa armeijalle.
HQ
Mukavasti Nimellisiä sankareita, en voi muuta sanoa.
Tuo 0-5 Necron Lordia JA 0-5 Cryptekiä kuulostaa siltä, että pitäisi alkaa tekemään useampi lordi figu.
Dedskut
Ghost Ark kuulostaa oikeastaan hyvältä!
-> yhteensä 10 flayeriä (tosin 5 per puoli) itse tankissa + jos on 10 necronia sisällä niin yhteensä 40 noppaa ampumiseen! :D
Eliitit
Deathmark juttu kuulostaa aika, ikävältä, kun niin hienoja modeleja, mutta jos niin iso hinta niin D:
Lychguard + Over- ja/tai Lordi = Kivaa
Vähintään yksi C'Tani tulossa listaani!
Flayedit ehkä tulossa, tosin uudet figut niille ovat sen verran rumia että nähdään.. :/
Triarch Ptaetit olis ihan kivoja, tosin jos eliiteissä on tilaa.
Troopit
Eipä paljoa sanottavaa, kiva että immortalit on trooppeja!
Ajattelin jotakuinkin 2 warrior ryhmää ja 2 immortal ryhmää, jokainen kymmenen miehen ryhmiä.
Mietityttää, että ovatko deathmarksit ja immortalit samasta paketista, kun jalat olivat ainakin samasta, niin jos on voisi tehdä niin että toisella immortal ryhmällä deathmarkseiden päät.
Fastit
Destroyerit kuulostaa ok:lta, MUTTA miten ihmeessä ne voi olla normi jump infantrya noilla baseilla!? Siis c'mon, kuulosti paljon järkevämmältä kun olivat jetbikeja.
Tomb bladet olis varmaan ihan hyvä valinta, mutta katsotaan nyt.
Scarabit kyl varmasti pysyy listassa!
Heavyt
Doomsday Ark: *drool*
Doomsday, Annihilation ja monoliitti niin hyvä!
---
Nyt vain miettimään suunnitelmaa armeijalle.
"The ever mutating power of the dark gods will consume you all."- AguaToss, the Bringer of Apocalypse.
-
Brightstar
- Viestit: 1246
- Liittynyt: Su 15.12.2002 16:21
- Paikkakunta: Lahti
Re: Necronien 5. edikka?
Destroyereilla Preferred enemy? wat.
GW:n kotisivut ovat kuin diablo: joka kerta kuin aloitat uuden seikkailun niin sinulle on luotu uusi sattumanvaraisesti tehty labyrintti missä vielä suurinosa poluista ei edes johda mihinkään...
Re: Necronien 5. edikka?
jep, nähdäänköhän jatkossa ''lähis'' destroja?:PBrightstar kirjoitti:Destroyereilla Preferred enemy? wat.
Omenapiirakka on tietäjien ruokaa.