Warhammer turnaus 28.4.2012.

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Liittynyt: Ti 19.04.2005 11:07
Paikkakunta: Vaasa
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Warhammer turnaus 28.4.2012.

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Warhammer FB Tournament

Date: 28th of April 2012
Place: Wasa Wargames Club, Liisalehto, Vaasa
Fee: 10 €
Points: 2000 Pts
Organiser/judge: Pavel Krol, [email protected]

It starts 11.00. Please come earlier in order to have time to prepare your army and validate models that are converted.

Schedule
10.30-11.00 Registration of players and models validation (if needed).
11.00-13.30 1st game.
14.30-17.00 2nd game.
17.30-20.00 3rd game.
20.30 Results are revealed and winners are rewarded.

Rules changes
Please take into consideration that this tournament rules contain some additional to the main Warhammer Rulebook restrictions and rules changes.
Paxxx
Viestit: 48
Liittynyt: To 05.04.2012 08:39

Re: Warhammer turnaus 28.4.2012.

Viesti Kirjoittaja Paxxx »

Hei guys.
Here is the full rulepack of the tournament. Sorry for the delay.

All changes (if any) will be added right here.

Dear gentlemen and ladies (I am not sure, but hopefully). I have a pleasure to introduce a Warhammer FB tournament “Vaasan Fantasia. Merkintä”. General rules are based on 8th edition Warhammer rulebook with following exceptions and restrictions.

General info
Unpainted armies are allowed, though the penalty of 5 VP is applied if less then 75% of models are fully painted (at least 3 colors, excluding undercoating). You can use any conversions while they are looking neat and nice, using correct base (of the same size as original model) and corresponding appearance demands based on Warhammer universe background. Proxies are allowed only if they look really close to what they suppose to represent (e.g. using archers instead of crossbowmen or ironguts instead of bulls, but NOT, say, mounted yeomen as grail knights or cannon as a steam tank). If you have any questions concerning your army painting, proxies usage or conversions – please contact me (Pavel Krol) before the tournament.
The tournament takes place on the 28th of April 2012 in Wasa Wargames Club, Liisalehto, Vaasa.
It starts 11.00. Please come earlier in order to have time to prepare your army and validate models that are converted. The schedule is as following:
10.30-11.00 Registration of players and models validation (if needed).
11.00-13.30 1st game.
14.30-17.00 2nd game.
17.30-20.00 3rd game.
20.30 Results are revealed and winners are rewarded.
Tournament fee is 10 EURO, paid upon registration.
Nominations: Best general (the one who got the most VP), Best looking army (players vote).
Judge: Pavel Krol.

Rules changes:
Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect, 6th spell of WAAGH! Lore etc... Normal requirements for lookout sir apply.


I. General Restrictions

2000 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 4 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 40 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
Apart from Winds of magic, an army may only generate 2 PD/DD per magic phase. Including channeled PD/DD.
- Player can use maximum 5 PD to cast spell (+ wizard level).
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from winds of magic, an army may only ever add 2 dice to its power or dispel pool in each magic phase (unless army restrictions specify otherwise). Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.

Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 150 points for their roster (2150 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit.
Bretonnia: No Restrictions
Chaos Dwarfs (if any, of course =) )
Hellcannon 0-1
Iron daemon, kdai destroyer and every model with hashut lore count as war machines
chalice of darkness counts as 2 pd
Max 3 out of lore of Hashut, s5 war machine templates, destroyer, iron daemons.
Chalice or Sorcerer Prophet
Flask counts as 3 war machines.
Dark Elves: Hydra is a 0-1 choice. Max. 30 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\any number of wizards using death & shadow magic\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2.
Daemons of Chaos: Max. 30 Models per unit. All daemonic gifts are 0-1. Daemonic Battle Standard can take either daemonic icon or gifts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army. Master of sorcery doesn’t give Loremaster rule (can still take any RB lore).
The Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice. Max 2 cannons, steam tank count as a cannon.
High Elves: High Elves armies have an extra 70 points for their roster (2070 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD.
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death magic user counts as 2dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 2 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster.
Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Max models cap is 50 models per unit. + 50 Pts.
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner;
Vampire Counts: Master of black arts & blasphemous tome upgrade count as 1pd each. 0-3 etheral units (incl. Heroes). 0-2 Red fury and/or Quickblood abilities. 0-3 howls (death shriek counts as 2).
Tomb Kings: Tomb King armies have an extra 150 points for their roster (2150 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 150 points for their roster (2150 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 40 models with shooting weapons
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. Chosen Champion of Tzeench can not take Favour of the Gods. If you have warriors, knights and or chosen with marks of Tzeentch in army then you can take max 2 out of 3 of Warshrines and favor of the gods (2xwarshrines or Warshrine and favor of the gods).

II. Scoring

Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.

In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yield 50% VP’s.

0-20 Victory-Points per game

Victory points to Battle points per game:

0-125 Victory-Points difference - 10-10
126-250 - 11-9
251-375 - 12-8
376-500 - 13-7
501-625 - 14-6
626-750 – 15-5
751-875 – 16-4
876-1000- 17-3
1001-1125- 18-2
1126-1250-19-1
1251+ - 20-0

III. Scenarios

Pitched battle scenario

IV. Simple Line of Sight

Virtual LoS
Sizes chart
0: Swarms – these models never block LoS and do not get any cover.
1: Infantry, War Beasts, War Machines, Unique without the Large Target rule
2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, O&G Manglers
3: Monsters, all Large Targets

LOS is always virtual (checked from base to base). Models can see only in their front arc (¼). LOS is blocked by models of equal or bigger size than models that the LoS is being checked between.

LOS and warmachines:
A player may place a template with it’s center entirely on a unit that is at least partly visible by a warmachine.
Cannons can pick for shooting any point between themselves and visible unit (if the target is obviously an “invisible” unit – the “not-gentlemen” penalty of 5 points is applied).

Terrain
All hills have size of 2 for every level and block LoS just like models of respective size. Models on a hill add hill’s size to their own size.

Buildings and mountains block LoS completely. Unit in a building counts itself as having size of 2 for it’s own LoS determination purposes. All buildings have 1 floor.

Forests do not block LoS, but grant soft cover (-1 to hit) from every shooting attack into or through forest (excluding shooting from forest).

Ruins do not block LoS and grant hard cover (-2 to hit) from shooting to units within ruins.

Units standing behind obstacles have hard cover (all obstacles count as stone).

Lakes follow all the rules for rivers from BRB.

Fields grant soft cover for units within.

If a unit is covered from shooting by another unit that is 1 size less then itself, it benefits from hard cover (-2 to hit)

Skirmishers do not block LoS, but grant cover for units behind them. Dense formation (for fighting in CC) starts blocking LoS.


WELCOME!
Viimeksi muokannut Paxxx, Ti 10.04.2012 09:39. Yhteensä muokattu 1 kertaa.
Paxxx
Viestit: 48
Liittynyt: To 05.04.2012 08:39

Re: Warhammer turnaus 28.4.2012.

Viesti Kirjoittaja Paxxx »

Any questions can be asked in this topic in either finnish or english (preferably english) or on Facebook:
http://www.facebook.com/events/328068567250008/
Paxxx
Viestit: 48
Liittynyt: To 05.04.2012 08:39

Re: Warhammer turnaus 28.4.2012.

Viesti Kirjoittaja Paxxx »

Results are(Name, army, VP, TP):
Pavel Krol LZ 5581 47 Best General
Tomas Ingo Dw 5143 43
Juho Hinkkanen HE 3569 40
Niklas Haglund Dw 2237 21 Best Army
Matias Haglund O&G 2407 20
Jens-Peter Aho WE 1036 9
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