Blood Priest of Khorne
Lähetetty: Ke 01.02.2012 20:23
WoCille uus character.
Blood Priest of Khorne
M WS BS S T W I A LD
4 6 3 5 4 2 6 3 8
Troop type: Infantry (character: hero)
Points: 160
Equipment: Chaos armour, hand weapon
Options
Additional hand weapon………………………………………………………………………4pts
Great weapon…………………………………………………………………………………8pts
May take up to 50 points of magic items and up to 25 points of gifts.
Mounts
Barbed chaos steed……………………………………………………………………………16pts
Demonic mount…………………………………………………………………………………50pts
Juggernaut of Khorne……………………………………………………………………………50pts
Special rules: Frenzy, killing blow, eye of the gods, will of chaos
Berserker
The blood priest may never take any shields, magical or mundane. He may never be the army general. When testing for frenzy he must apply a -3 to his leadership if he is not in the inspiring presence range of the general. In addition he may not take a talisman that grants a save of any kind.
Chosen of Khorne
As one of the blood gods most favoured the blood priest is infused with the hatred of Khorne and is constantly under his watchful eye.
The blood priest may only join units with the mark of Khorne. In addition he may buy the following effects for 50 pts per piece.
-Inspiring hatred
When the priest closes on the enemy his eyes turn white and he screams with the fury of his god echoed by the men around him. “BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL
THRONE” is the last thing that many men hear before they meet a bloody, gruesome end.
The blood priest hates everything and he may re-roll to hit every close combat phase instead of just the first and when he charges he and his unit causes fear. Every time the blood priest wins a close combat he gains an extra attack. In addition any unit he has joined has hatred and magic resistance (2).
-The Gaze of the blood god
Every time the blood priest of Khorne kills an enemy character or a champion in a challenge the unit he is with gains a random gift from Khorne. Roll a d6 and result the table below with the following modifiers. If the priest killed a hero in a challenge you gain a +1 to the roll and if he killed a lord you gain a +2 to the roll. Also add the overkill bonus to the chart. If the enemy was killed by a killing blow add the enemy’s full wounds to the roll.
1. Displeased
The slaughter is not brutal enough so the blood god sees that failure is punished.
The priest and all models in base contact with him suffer a strength 10 hit. If the priest survives he loses his Chosen of Khorne special rule.
2. Nothing
The blood god does not see anything special in these followers as of yet.
3. Nothing
The blood god is showing some interest of the bloodshed but not enough to grant any of his blessings.
4. Nothing
The blood god is showing some interest of the bloodshed but not enough to grant any of his blessings.
5. Furious chant
The priest begins a furious chant that is echoed around the battlefield.
All models with the mark of Khorne gain the fear special rule for the end of the turn.
6. Blademasters
Pleased by skull pyres erected in his name Khorne grants his followers with great skills in arms.
The priest and his unit gain +1 weapon skill.
7. Armours of fire
To award the honourable warriors Khorne sets their armours aflame with withering heat making them almost impossible to be near.
The priest and his unit are -1 to hit with close combat attacks and in addition they have a 3+ ward against flaming attacks.
8. Frenzied
Enchanted by the priest’s bloodshed his followers are inspired to new heights of frenzy.
The priest and his unit gain frenzy. If they already have frenzy they will gain the extra attack special rule instead. If the unit loses its frenzy the extra is lost as well.
9. The might of Khorne
Khorne is very pleased with the blood flow and so he gifts these followers with the might of a bloodbeast.
The unit and the priest gain +1 strength.
10. Terrifying Chant
The blood god grants his booming voice to the priest for all to hear the blood gods chant of war and all who serve chaos will echo it.
The priest causes terror for the rest of the game, all friendly models with the mark of Khorne cause terror for the rest of the turn and all friendly chaos models cause fear for the rest of the turn.
11. Magical immunity
Seeing his favoured shed blood in his name Khorne wishes to protect them from cowardly magical attacks.
The priest gains magic resistance (4).
12. Worthy
Khorne sees the followers as worthy to carry the weapons of the foot soldiers of Khorne. With Hellblades in their hands the true slaughter will begin.
The unit gains +2 strength, killing blow and magical and flaming close combat attacks. Also the units special close combat weapons are swapped for normal hand weapons.
Kommenttia olis kiva saada.
Edit: Muutin Gazen ja inspiring hateredin ostettaviksi kyvyiksi ja pudotin pistehintaa. Magical immunity on vaihdettu todella kovaan magic resistanceen (onko liikaa?). Ei taida juosta kissimirrinä kaikkien lankapallojen perässä ;)
Blood Priest of Khorne
M WS BS S T W I A LD
4 6 3 5 4 2 6 3 8
Troop type: Infantry (character: hero)
Points: 160
Equipment: Chaos armour, hand weapon
Options
Additional hand weapon………………………………………………………………………4pts
Great weapon…………………………………………………………………………………8pts
May take up to 50 points of magic items and up to 25 points of gifts.
Mounts
Barbed chaos steed……………………………………………………………………………16pts
Demonic mount…………………………………………………………………………………50pts
Juggernaut of Khorne……………………………………………………………………………50pts
Special rules: Frenzy, killing blow, eye of the gods, will of chaos
Berserker
The blood priest may never take any shields, magical or mundane. He may never be the army general. When testing for frenzy he must apply a -3 to his leadership if he is not in the inspiring presence range of the general. In addition he may not take a talisman that grants a save of any kind.
Chosen of Khorne
As one of the blood gods most favoured the blood priest is infused with the hatred of Khorne and is constantly under his watchful eye.
The blood priest may only join units with the mark of Khorne. In addition he may buy the following effects for 50 pts per piece.
-Inspiring hatred
When the priest closes on the enemy his eyes turn white and he screams with the fury of his god echoed by the men around him. “BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL
THRONE” is the last thing that many men hear before they meet a bloody, gruesome end.
The blood priest hates everything and he may re-roll to hit every close combat phase instead of just the first and when he charges he and his unit causes fear. Every time the blood priest wins a close combat he gains an extra attack. In addition any unit he has joined has hatred and magic resistance (2).
-The Gaze of the blood god
Every time the blood priest of Khorne kills an enemy character or a champion in a challenge the unit he is with gains a random gift from Khorne. Roll a d6 and result the table below with the following modifiers. If the priest killed a hero in a challenge you gain a +1 to the roll and if he killed a lord you gain a +2 to the roll. Also add the overkill bonus to the chart. If the enemy was killed by a killing blow add the enemy’s full wounds to the roll.
1. Displeased
The slaughter is not brutal enough so the blood god sees that failure is punished.
The priest and all models in base contact with him suffer a strength 10 hit. If the priest survives he loses his Chosen of Khorne special rule.
2. Nothing
The blood god does not see anything special in these followers as of yet.
3. Nothing
The blood god is showing some interest of the bloodshed but not enough to grant any of his blessings.
4. Nothing
The blood god is showing some interest of the bloodshed but not enough to grant any of his blessings.
5. Furious chant
The priest begins a furious chant that is echoed around the battlefield.
All models with the mark of Khorne gain the fear special rule for the end of the turn.
6. Blademasters
Pleased by skull pyres erected in his name Khorne grants his followers with great skills in arms.
The priest and his unit gain +1 weapon skill.
7. Armours of fire
To award the honourable warriors Khorne sets their armours aflame with withering heat making them almost impossible to be near.
The priest and his unit are -1 to hit with close combat attacks and in addition they have a 3+ ward against flaming attacks.
8. Frenzied
Enchanted by the priest’s bloodshed his followers are inspired to new heights of frenzy.
The priest and his unit gain frenzy. If they already have frenzy they will gain the extra attack special rule instead. If the unit loses its frenzy the extra is lost as well.
9. The might of Khorne
Khorne is very pleased with the blood flow and so he gifts these followers with the might of a bloodbeast.
The unit and the priest gain +1 strength.
10. Terrifying Chant
The blood god grants his booming voice to the priest for all to hear the blood gods chant of war and all who serve chaos will echo it.
The priest causes terror for the rest of the game, all friendly models with the mark of Khorne cause terror for the rest of the turn and all friendly chaos models cause fear for the rest of the turn.
11. Magical immunity
Seeing his favoured shed blood in his name Khorne wishes to protect them from cowardly magical attacks.
The priest gains magic resistance (4).
12. Worthy
Khorne sees the followers as worthy to carry the weapons of the foot soldiers of Khorne. With Hellblades in their hands the true slaughter will begin.
The unit gains +2 strength, killing blow and magical and flaming close combat attacks. Also the units special close combat weapons are swapped for normal hand weapons.
Kommenttia olis kiva saada.
Edit: Muutin Gazen ja inspiring hateredin ostettaviksi kyvyiksi ja pudotin pistehintaa. Magical immunity on vaihdettu todella kovaan magic resistanceen (onko liikaa?). Ei taida juosta kissimirrinä kaikkien lankapallojen perässä ;)