WM/H Slow-grow Journeyman League 1.2. - 12.4.2013
Lähetetty: Ma 07.01.2013 19:03
Over the course of ten weeks, players compete for prizes by earning league points. There are three types of league points:
Game Points, Hobby Points, and Journeyman Points. Game Points are earned for playing against other players, Hobby Points are earned for painting models, Journeyman Points are the sum of Game Points and Hobby Points.
Rules are set to restrict the size and general composition of players’ armies. This will help encourage an
environment that is enjoyable for players who may take longer to become accustomed to the rules of the game.
Prizes
Patch prizes are awarded for initial participation, continued participation, and championship awards. There are four rank
award patches that all players may earn by participating in the league. There are three championship award patches a
player may earn if he qualifies.
Championship Awards (one of each per league)
Destroyer Award (Skull): Most Game Points
Creator Award (Flag): Most Hobby Points
Journeyman Award (Crown): Most Journeyman Points
Rank Awards (obtainable by all players)
Rank 1: League Entry
Rank 2: 10 Journeyman Points
Rank 3: 20 Journeyman Points
Rank 4: 30 Journeyman Points
Rank Layout
The awarded rank patches are modular. All players begin with the Rank 1 centerpiece patch and may earn additional
chevrons up to Rank 4. Each rank patch is placed below the previous patch in order. Any Championship patches a player
wins are placed at the top of their earned ranks, as follows.
Championship Award(s)
Centerpiece (Rank 1)
Chevron (Rank 2)
Chevron (Rank 3)
Chevron (Rank 4)
Scoring
Players earn Game Points by playing league format games. Wins are worth 3 points each. Losses and draws are worth 2
points each.
Players earn Hobby Points for painting models in the faction they are playing within the league. These models do not have
to be used at any time during a league game. For a painted model to score Hobby Points, it must meet the requirements
listed in the Painting Requirements section. Hobby Points are awarded only for models painted during the course of this
league. Models painted prior to the start of the league do not count. Use the list below to determine how many Hobby
Points a given model/unit is worth.
Warcasters, warlocks, warbeasts, warjacks, and solos: 3 points for a large-based model, 2 points for medium-based
model, and 1 point for small-based model
Battle engines: 5 points
Units of two models: 2 points
Units of three to six models: 3 points
Units of seven or more models: 4 points
Units of only medium-based models: 1 additional point
Units of only large-based models: 2 additional points
A unit can earn Hobby Points once it is completed at minimum size. If the player later adds to that unit and paints the
remaining models, he earns Hobby Points equal to the difference between the Hobby Points for the total unit size and the
minimum unit size.
Solos, warcasters, and warlocks that comprise multiple figures are worth Hobby Points corresponding to the base size of
each individual model: 3 points for a large-based model, 2 points for medium-based model, and 1 point for small–based
model.
Tiebreakers
If two players are tied for most Hobby Points, the player with the most Game Points wins the Creator Award.
If two players are tied for most Game Points, the player with the most Hobby Points wins the Destroyer Award.
If two players are tied for most Journeyman Points, the player with the smallest difference between his total Hobby Points
and his total Game Points wins the Journeyman Award.
If these tiebreaker conditions still result in a tie, the winner of the last game played between the tied players wins the
contended award. If these players did not play each other during the course of the league, they do so at this point to
determine the winner of the award using the rules.
League Schedule
A player may paint as many models during a league as he likes. Only models painted in the faction a player originally
signed up for in the league will count towards scoring. The player is NOT required to start a new faction to participate in the league, he may add models to his existing faction. A player may play as many games during a league as he likes, but
he may not score points in a game against an opponent he played in the game directly preceding the current game. For
instance: John plays Mike and scores 3 points for winning. Until John plays another player at least once, he cannot gain
any more points for playing Mike again. If John only played Mike and Dave during the course of the league, but
alternated between the two, all of his matches would count for points.
Games played during the league will follow this schedule:
15 points: Kill Box
25 points: Kill Box
25 points, 2nd Warcaster/Warlock: Kill Box
35 points:(original or swapped ‘caster allowed) Kill Box or Killing Fields
50 points: No restrictions Kill Box or Killing Fields
Painting Requirements
Painting
For a model to count for hobby points it must be primed, basecoated, and painted with a reasonable diversity of color.
Individual elements of the miniature must be distinguishable by color or shading. For instance, flesh must be a different
color than hair or clothing; metal should be a different color than leather.
Privateer Press Modeling & Painting Policy
All models used in Privateer Press organized play events must be Privateer Press miniatures from the WARMACHINE or
HORDES lines. The miniatures must be fully assembled on the appropriately sized bases for which they were designed.
Non–Privateer Press models, unassembled miniatures, and inappropriately based models are not permitted.
Models that have not yet been released to the general public at the time of the event are not permitted. The Extreme
versions of models are acceptable for use in organized play.
Privateer Press encourages players to have a fully painted force on the table. Games with painted armies are more
interesting to watch and generally enhance the experience for everyone.
Model Conversion Rules
Playing with a uniquely individualized and painted force is one of the most rewarding aspects of the hobby. Just as with
information disclosure and sportsmanship, players are expected to be unambiguous about model representation. The
following rules must be adhered to when using converted models in organized play. These rules are meant not to limit a
player’s modeling options but rather to allow creativity without generating an environment that could become confusing
during game play. At his discretion, an event organizer can make exceptions to these rules to approve any reasonable
conversion.
The Miniature
A converted model must contain a majority of parts from the WARMACHINE or HORDES model for which the rules
were written. For example, a Testament of Menoth conversion must be composed mostly of parts from the Testament of
Menoth model. The end result of any conversion must be something that is clearly identifiable as the intended miniature
and that accurately represents its weapons and equipment as listed in its rules.
Any conversions must be clearly pointed out to your opponent before the game to avoid confusion.
Swapping Weapons
On warrior models, converting and swapping weapons is acceptable provided the new weapon is the same type as the
weapon replaced (for example, swapping one sword for another). Anything relating to a weapon’s specific rules must be
maintained to avoid confusion.
Example: A weapon with Chain Weapon must still be modeled as a chain-style weapon, and a weapon’s length must be
considered when converting weapons with Reach.
Weapons on warjack and warbeast models cannot be swapped. Because many ’jacks and beasts utilize the same chassis or
torso, the weapons are the most identifiable part of the model from across the table. Converting warjacks and warbeasts is
still encouraged, but the aesthetics of the weapons must be maintained. Modifying weapons is also permitted, as long as
the end result is easily identifiable as the intended warjack’s or warbeast’s proper weapon.
Basing
Miniatures must be on their appropriately sized WARMACHINE or HORDES bases, but players may add scenic details.
The base’s edge must always be considered when doing this, as the base itself is used for all measurements. Although
scenic elements may overhang the base’s edge, enough of the edge must remain visible that accurate measuring does not
become difficult or impossible.
All those willing to participate in the Journeyman slow-grow league may sign up by replying in this thread or informing Jani at the club.
Or you can just send Jani a message to 040-175 13 55

Game Points, Hobby Points, and Journeyman Points. Game Points are earned for playing against other players, Hobby Points are earned for painting models, Journeyman Points are the sum of Game Points and Hobby Points.
Rules are set to restrict the size and general composition of players’ armies. This will help encourage an
environment that is enjoyable for players who may take longer to become accustomed to the rules of the game.
Prizes
Patch prizes are awarded for initial participation, continued participation, and championship awards. There are four rank
award patches that all players may earn by participating in the league. There are three championship award patches a
player may earn if he qualifies.
Championship Awards (one of each per league)
Destroyer Award (Skull): Most Game Points
Creator Award (Flag): Most Hobby Points
Journeyman Award (Crown): Most Journeyman Points
Rank Awards (obtainable by all players)
Rank 1: League Entry
Rank 2: 10 Journeyman Points
Rank 3: 20 Journeyman Points
Rank 4: 30 Journeyman Points
Rank Layout
The awarded rank patches are modular. All players begin with the Rank 1 centerpiece patch and may earn additional
chevrons up to Rank 4. Each rank patch is placed below the previous patch in order. Any Championship patches a player
wins are placed at the top of their earned ranks, as follows.
Championship Award(s)
Centerpiece (Rank 1)
Chevron (Rank 2)
Chevron (Rank 3)
Chevron (Rank 4)
Scoring
Players earn Game Points by playing league format games. Wins are worth 3 points each. Losses and draws are worth 2
points each.
Players earn Hobby Points for painting models in the faction they are playing within the league. These models do not have
to be used at any time during a league game. For a painted model to score Hobby Points, it must meet the requirements
listed in the Painting Requirements section. Hobby Points are awarded only for models painted during the course of this
league. Models painted prior to the start of the league do not count. Use the list below to determine how many Hobby
Points a given model/unit is worth.
Warcasters, warlocks, warbeasts, warjacks, and solos: 3 points for a large-based model, 2 points for medium-based
model, and 1 point for small-based model
Battle engines: 5 points
Units of two models: 2 points
Units of three to six models: 3 points
Units of seven or more models: 4 points
Units of only medium-based models: 1 additional point
Units of only large-based models: 2 additional points
A unit can earn Hobby Points once it is completed at minimum size. If the player later adds to that unit and paints the
remaining models, he earns Hobby Points equal to the difference between the Hobby Points for the total unit size and the
minimum unit size.
Solos, warcasters, and warlocks that comprise multiple figures are worth Hobby Points corresponding to the base size of
each individual model: 3 points for a large-based model, 2 points for medium-based model, and 1 point for small–based
model.
Tiebreakers
If two players are tied for most Hobby Points, the player with the most Game Points wins the Creator Award.
If two players are tied for most Game Points, the player with the most Hobby Points wins the Destroyer Award.
If two players are tied for most Journeyman Points, the player with the smallest difference between his total Hobby Points
and his total Game Points wins the Journeyman Award.
If these tiebreaker conditions still result in a tie, the winner of the last game played between the tied players wins the
contended award. If these players did not play each other during the course of the league, they do so at this point to
determine the winner of the award using the rules.
League Schedule
A player may paint as many models during a league as he likes. Only models painted in the faction a player originally
signed up for in the league will count towards scoring. The player is NOT required to start a new faction to participate in the league, he may add models to his existing faction. A player may play as many games during a league as he likes, but
he may not score points in a game against an opponent he played in the game directly preceding the current game. For
instance: John plays Mike and scores 3 points for winning. Until John plays another player at least once, he cannot gain
any more points for playing Mike again. If John only played Mike and Dave during the course of the league, but
alternated between the two, all of his matches would count for points.
Games played during the league will follow this schedule:
15 points: Kill Box
25 points: Kill Box
25 points, 2nd Warcaster/Warlock: Kill Box
35 points:(original or swapped ‘caster allowed) Kill Box or Killing Fields
50 points: No restrictions Kill Box or Killing Fields
Painting Requirements
Painting
For a model to count for hobby points it must be primed, basecoated, and painted with a reasonable diversity of color.
Individual elements of the miniature must be distinguishable by color or shading. For instance, flesh must be a different
color than hair or clothing; metal should be a different color than leather.
Privateer Press Modeling & Painting Policy
All models used in Privateer Press organized play events must be Privateer Press miniatures from the WARMACHINE or
HORDES lines. The miniatures must be fully assembled on the appropriately sized bases for which they were designed.
Non–Privateer Press models, unassembled miniatures, and inappropriately based models are not permitted.
Models that have not yet been released to the general public at the time of the event are not permitted. The Extreme
versions of models are acceptable for use in organized play.
Privateer Press encourages players to have a fully painted force on the table. Games with painted armies are more
interesting to watch and generally enhance the experience for everyone.
Model Conversion Rules
Playing with a uniquely individualized and painted force is one of the most rewarding aspects of the hobby. Just as with
information disclosure and sportsmanship, players are expected to be unambiguous about model representation. The
following rules must be adhered to when using converted models in organized play. These rules are meant not to limit a
player’s modeling options but rather to allow creativity without generating an environment that could become confusing
during game play. At his discretion, an event organizer can make exceptions to these rules to approve any reasonable
conversion.
The Miniature
A converted model must contain a majority of parts from the WARMACHINE or HORDES model for which the rules
were written. For example, a Testament of Menoth conversion must be composed mostly of parts from the Testament of
Menoth model. The end result of any conversion must be something that is clearly identifiable as the intended miniature
and that accurately represents its weapons and equipment as listed in its rules.
Any conversions must be clearly pointed out to your opponent before the game to avoid confusion.
Swapping Weapons
On warrior models, converting and swapping weapons is acceptable provided the new weapon is the same type as the
weapon replaced (for example, swapping one sword for another). Anything relating to a weapon’s specific rules must be
maintained to avoid confusion.
Example: A weapon with Chain Weapon must still be modeled as a chain-style weapon, and a weapon’s length must be
considered when converting weapons with Reach.
Weapons on warjack and warbeast models cannot be swapped. Because many ’jacks and beasts utilize the same chassis or
torso, the weapons are the most identifiable part of the model from across the table. Converting warjacks and warbeasts is
still encouraged, but the aesthetics of the weapons must be maintained. Modifying weapons is also permitted, as long as
the end result is easily identifiable as the intended warjack’s or warbeast’s proper weapon.
Basing
Miniatures must be on their appropriately sized WARMACHINE or HORDES bases, but players may add scenic details.
The base’s edge must always be considered when doing this, as the base itself is used for all measurements. Although
scenic elements may overhang the base’s edge, enough of the edge must remain visible that accurate measuring does not
become difficult or impossible.
All those willing to participate in the Journeyman slow-grow league may sign up by replying in this thread or informing Jani at the club.
Or you can just send Jani a message to 040-175 13 55
