Nipponian Samurai
Lähetetty: La 25.09.2004 22:30
Joskus on kait ollut tämän kaltaista suunnitelmaa ilmassa. Isken kiinni haasteeseen ja yritän saada jotain aikaan. Järkevät ideat, yksikkökehitelmät, figuurit ja erityisesti fluffi on tervetullutta. Kaikkein kipeimmin tarvitsisin taikaesinehahmottelijaa, englanniksi kääntäjää ja mahdollista lore-miestä. Minulle saa laittaa myös yksityisviestiä tai sähköpostia.
Takaisin elämässä! Toivottavasti projekti alkaa taas etenemään.
Varoituksen sana vielä. Olen melkoinen samurai-fani, joten jättäkää irvailut ja älyttömyydet pois heti alkuunsa.
Kiitokset Grand Admiral Thrawnille käännöksen parissa työskentelystä.
Tämmöistä olen hahmotellut:
The Samurai Army of Nippon
Army Special Rules:
Seppuku
Should the army of Nippon lose the game by a solid loss or massacre loss result, and should the army general survive the battle, all that remains for the shamed general is to commit ritual suicide, known as the seppuku. In this event the victory points for the game are counted again and the points value of the Nipponian general is included in the winning army’s victory point total.
Bushido
Samurain Vala
"Minulla ei ole vanhempia, teen taivaasta ja maasta vanhempani. Minulla ei ole jumalallista voimaa, teen vilpittömyydestäni jumalallisen voiman. Minulla ei ole taikavoimia, teen persoonallisuudestani taikavoiman. Minulla ei ole ruumista, teen kieltäytymisestä ruumiini. Minulla ei ole silmiä, teen salamasta silmäni. Minulla ei ole korvia, teen herkkyydestä korvani. Minulla ei ole periaatteita, teen itsepuolustuksesta periaatteeni. Minulla ei ole strategiaa, teen oikeudesta tappaa ja oikeudesta palauttaa elämä strategiani."
Bushido on periaate, jota samurai noudattaa elämässään. Sana bushi tarkoittaa soturia ja do on tie. Joidenkin historioitsijoiden mukaan sana do on viittaus kunfutselaiseen käsitykseen hyveestä eli bushido pitäisi tosiasiassa kääntää "soturin hyveeksi". Bushidoa noudattavien periaatteisiin kuului olla oikeudenmukainen, oikeamielinen, rohkea, kestävä, urhea ja myötätuntoinen.
Oikeudenmukaisuus on voimaa päättää tietystä käyttäytymisestä mielekkäällä tavalla, horjumatta: kuolla, kun on oikeata kuolla, iskeä, kun on oikeata iskeä.
Rohkeus on yksi soturin perusperiaatteita. Nuorta samuraita on karaistettu lapsesta asti mm. viemällä häntä yöllä hautausmaalle ja osallistumaan teloituksiin. Toisinaan pojille annetaan määräys käydä yöllä teloituspaikalla ja jättää julkiselle paikalle nähtäville asetettuun päähän merkki, että paikalla on todella käyty.
Kestävyyttä pyritään kasvattamaan pitämällä heitä nälässä ja lähettämällä paljain jaloin oppitunnille. Myös talvella.
Urheutta on kuvattu mm. seuraavalla tavalla: "Todella urhea mies on tyyni ja levollinen, hän ei koskaan ylläty; mikään ei hätkäytä hänen mielensä tasapainoa. Taistelun tuoksinnassa hän säilyttää viileytensä, katastrofien keskellä hänen mielensä on vakaa. Hän saattaa tuhon jo uhatessa laatia runon, tai hyräillä katsoessaan kuolemaa silmiin."
Samurain ei kuitenkaan tullut olla pelkästään luja ja urhea, vaan hänessä täytyi olla myötätuntoa ja valmiutta sääliin. Ilmaisu oli ''bashi no nasake'' eli soturin armeiliaisuus, jonka perusteella samurai saattoi säästää käsiinsä joutuneen vihollisen, ehkä kokiessaan tappamisen tarpeettomaksi tai tuntiessaan kunnioitusta tätä kohtaan. Periaatteena oli, että samurain osoittama valta tappaa tai armahtaa ei saanut olla pelkkä päähänpisto, vaan siihen piti aina sisältyä harkintaa oikeudenmukaisuudesta.
Yksiköt joilla on bushido, ovat immune to panic ja saavat heittää psykologiatestit kolmella nopalla, joista suurin otetaan pois.
Bushido
The Samurai Oath
“I have no father, no mother, I make the sky my father and the earth my mother. I have not divine strength, I make a divine strength out of my sincerity. I have no magical power, I make a magical power out of my character. I have no body, I make my body out of self-denial. I have no eyes, I make my eyes out of the lightning. I have no ears, I make my ears out of sensitivity. I have no principle, I make self-defence my principle. I have no strategy, I make the right to slay and the right to return life my strategy.”
Bushido is a principle that every samurai is subject to in his life. The word bushi stands for “warrior”, the word do standing for “way”. According to some historians, the word do is a reference to the Confucian view of virtue, meaning bushido ought rather to be translated as “the warrior’s virtue”. To live by the principle of bushido is to be just, courageous, hard, brave and compassionate.
Justice is the strength to decide on a certain course of action in a sensible way, without wavering: to die, when it is just to die, to strike, when it is just to strike.
Courage is one of the basic principles of the warrior. A young Samurai will have been hardened from childhood, by, for example, taking him to visit the graveyard at night or having him take part in executions. Sometimes boys are ordered to visit the site of execution at night and inscribe a mark in a head left out for public display, so as to prove they have actually done the deed.
The hardness of these boys is honed by keeping them hungry and sending them to participate in their studies barefoot, even in wintertime.
Being brave has been described, amongst others, in the following way: “A truly brave man is calm and at ease, never caught by surprise, his balance of mind never disturbed. When faced with the terror of battle he retains his calm, in the midst of catastrophe his mind is ever steady. Even as his doom creeps closer to him, he may compose a poem; or hum a tune while looking in the eyes of death.”
Nevertheless, the samurai was to be more than merely hard and brave, but he was to have compassion and readiness for pity. The expression was bashi no nasake, that is the mercifulness of the warrior, through which the Samurai might spare a foe already at his mercy, perhaps feeling that killing was unnecessary, or out of respect. The principle was that the power displayed by the Samurai - to kill or have mercy – was not to be subject to mere whim, but should always be governed by a sense of justice.
Any unit subject to bushido is immune to panic and is allowed to roll all psychology-based leadership tests using three dice and leaving out the highest score.
Samurai bodyguard upgrade
One unit of Kendo Samurai or Samurai Cavalry may be upgradet to Samurai Bodyguards for +6 points per Kendo Samurai, or +10 points per Samurai Cavalry, but there must be one unit of the same type in the army of equal or higher unit strenght. Samurai Bodyguards get +1 to their WS, I and LD, and they get the "Bodyguards" special rule. The Samurai bodyguards unit will be counted as normal unit of Kendo Samurai or Samurai Cavalry which ever unit it was upgreaded, towards the mainstay rule. The unit which takes the Samurai Bodyguards upgrade is counted as a Special unit.
Bodyguards
The Samurais have been chosen to protect the general, and they are willing to die for him.The armys general must join Samurai bodyguards unit, and the unit has Stubborn special rule as long as general is with the unit.
If the general is removed as a casualty when he is part of the unit, the Samurai bodyguards have failed to protect him and commit Seppuku after the battle is over. Opposing player gets the units full victory points even if the unit is above half strenght and not fleeing at the end of the battle. Note that generals death by Seppuku doesn't count, so if the general does Seppuku, the Samurai bodyguards are not entitled to do the same.
Defensive walls
Any unit of Kyudoka samurai may be upgraded to have walls with them, they cost 1 point per model in unit and offer a soft cover, but they do not count as defensive obstacle. Also unit with them must be deployd on open terrain. If the unit moves for any reason they leave the cover afforded by walls, remove the walls from the game.
The armoury of Nippon
Katana
The katana is more than a mere weapon, it is part of the Samurai who treads the path of the warrior. The most refined form of the art of killing, the katana is fascinating in its perfection and beauty. The more beautiful the blade, the keener its deadly edge. The blade of the katana is sharp from one side and is slightly curved. Not built to break through a foe’s armour, the katana is adept at cutting and slicing at weak spots with a single fluid motion of the skilled swordsman.
A warrior wielding a katana adds +1 to his to wound rolls. Katana is double-handed weapon.
Naginata
The weapon used by infantry against cavalry. The naginata was also the favoured weapon of the wives of Samurai as well as the Samurai Monks.
A warrior wirlding a naginata may always strike first. Naginata also gives +1 S against cavalry.
Naginatan käyttäjä saa aina lyödä ensin. Naginatasta saa myös +1 S ratsuväkeä vastaan.
Tai-Doa
Long handled broad sword. The longer handle was at first use by fighters on horseback. The swordsman was fully armored and riding on horseback, the lower body movement is being replaced by the horse. That is why the swordsman does not have to suffer from the weight and length of the weapon. The Tai-Doa comes in different lengths from a two foot handle to over six feet. The longer handle Doa's can be compared to the Japanese Nagenata, a weapon used by the samari worriers wife to protect the home in the absentsce of the her husband.
Tanto
A Nipponian knife, the tanto counts as a hand weapon.
Yari
A long wooden staff with a steel blade, sharpened from both sides, at one end.
The yari counts as a spear.
Yumi
The yumi is exceptionally tall, surpassing the height of the archer (kyudoka). Yumis are traditionally made of bamboo, wood and leather using techniques which have not changed for centuries.
The yumi counts as a longbow.
Ancient Items of ancestors
"This was Sword of my Fathers"
"Some of the oldest katanas wielded by the Nipponian nobles hold
the spirit of a powerful ancestor. These spirits, called Kami, empower the katanas with magical properties.
Every Kami is an individual and thus, every single magical katana is a one-of-a-kind masterpiece. Powers bestowed upon the katana
are dependant upon the personality of the Kami empowering it."
Rules: Only characters with a katana may use these weapons. You
cannot take the same personality twice for the same katana and
you cannot include any duplicates of a combination in the same
army. A katana may have up to three personality traits.
Personalities:
Fierce: +1 attack. 25 pnts
Swift: Always Strikes first. 25 pnts
Precise: +1 to To Hit-rolls 20 pnts
Cautious: Opponents suffer -1 on To Hit-rolls against the wielder. 25 pnts
Disciplined: Wielder gains +1 WS adn +1 Ld. 25 pnts
Mighty: Wielder gains +1 S. 20 pnts
Furious: Wielder is affected by Frenzy. 30 pnts
Heroic: Wielder can re-roll failed To Wound-rolls and is Immune to Psychology. 50 pnts
Vengeful: Wielder Hates all enemies. 15 pnts
Fearsome and Fearless: Wielder causes Terror. 50 pnts
Magic Armors
Emperor's Kabuto and Mempo 75pts
A helm and mask whos cause fear in the enemy lines.
The model have 4+ward save and 6+armour save and model cause fear.
Kabuto of Miyamoto Masuhashi pnts: 65
This is a helm with bestial faceplate and horns. Those who look upon it are owerhelmed by the fear it produces.
Offers 6+ armour save that can be combined with other armour as normal. Wearer causes fear and enemy models must make fear test at -1 to LD.
Daisho Kake Helmet 35pts.
Counts as wearing samurai armour (5+armour save) which can be combined with other equipment normally. The wearer may re-roll failed armour saves.
Takeda Shingen Full Armor 30pts.
Confers 1+armour save that cannot be improved in any way.
Enchanted Items
Jade Dragon 35 pnts
Wearer gains a 5+ ward save and is immune to poison.
Heart of Samurai: The symbol of Samurai
The heart of samurai gives the wearer and the unit he is with Magic resistance ( 2 ).
Prayer Scrolls
1. Telekinesis 10 pnts
One single character up to 12" from the group of Monks can make one flying move. Cast on 3+
2. Dragonball, (<--työnimi) 15 pnts
D3+1 S3 Hits, magic missile, cast on 5+
3. Protection of Ancestors
Monks pray protection from theis ancestors. Sometimes there is answer...
These protections may be cast to any friendly unit up to 12" from the Monks. This may also be cast to units in close combat. There can be only one protection in one unit. New protection cast always overrides any protection unit already has.
This prayer can be cast on a friendly unit that is engaged in close combat and which is within 24" of the group of Monks. If succesfully cast then models which fall casualty can fight back, stabbing at their enemy their last strength.
The prayer lasts for the duration of that turn's Close Combat phase. Fight the combat as normal. Any model in the affected unit which falls casualty during the combat may make one futher attack with its basic strength before it is removed - this is regardless of of whether the model already fought or not. in the case of mounted models, models riding chariots or monsters and so forth, only riders may strike back. (Page 151, Warhammer FantasyBattle rulebook, The Lore of Death.)
Protected unit may re-roll all failed armour saving throws. Cast value 6+, 20 pnts
Enemy must re-roll all succesfull rolls to hit against the protected unit. Cast value 7+, 25 pnts
Enemy must re-roll all succesull rolls to wound against the protected unit. Cast value 9+, 35 pnts
Ancestral Banner 125 pnts
"The personal banner of an ancestor, its loss would be a dishonor
too great to bear."
Unit bearing the Ancestral Banner is Unbreakable.
Lord
Shôgun / Daimyo
The Daimyo is the japanese feudal lord, owning the land and fielding armies for his master or himself. He is at the head of a powerful clan and his rule extend to one or several provinces. Under his leadership, the samurai warrior class served to protect the lords lands and war against his enemies.
By the XVIth century, hundreds of daimyo dominated Japan. During more than one hundred years, political or military struggles for power were almost constant. This age of civil wars is known as the Sengoku Jidai : the Age of Warring States.
On the battlefield, the Daimyo would command his troops from a rear camp, giving orders through messengers, drums & bells and various banners.
Taishô points cost: 135
The japanese feudal army was not organised through regiment, brigade or even division. It was instead a coalition of various feudal lords placed under the overall command of the daimyo or any other high ranking lord.
Each of these lords came to battle with his own men and of course, the vassals of his clan. The might of such a clan army depended highly on the lord's actual wealth and/or his will to fight for his master ! A Taisho could therefore be in command of anything from a few hundreds ashigarus to several thousands men on the battlefield.
Taishô
M 4 Ws 5 Bs 5 S 4 T 4 W 3 I 5 A 3 Ld 10
Options : Katana, heavy armour
-Magic items up to 100 pts
-May ride warhorse
Special Rules: Bushido
Tengu Lord
takes up a hero choice and also takes up a lord choice
Tengu Sensei pts: 300(?)
M:5 WS:9 BS:3 S:5 T:4 W:4 I:9 A:5 Ld:10
Equipment: Katana
Options:
-May take katana personalities up to 100 pts.
Special Rules:
-Bushido
-Flying Unit
-Swordsman Supreme: Enemy must re-roll all succesfull
To hit-rolls.
Hero
Tengu Champion
takes up two Hero choices
Tengu Champion pts: 200(?)
M:5 WS:7 BS:3 S:4 T:4 W:3 I:8 A:4 Ld:9
Equipmant: Katana
Special Rules:
-Bushido
-Flying Unit
-Swordsman Supreme: Enemy must re-roll all succesfull
To hit-rolls.
Samurai Sensei 60 pts.
M4 WS5 BS5 S4 T4 W2 I5 A3 LD9
Equipment: Heavy armour, Katana
May take magic items and/or Weapon personalities for 50 points.
Options: may take warhorse for +8 points, Yari for +4 points, Naginata for +5 points and/or Yumi for +4 points.
Special rules: Bushido, Seppuku
Mystic points cost: 60
M4 WS3 BS3 S3 T3 W2 I3 A1 Ld8
Weapons: Tanto
Options:
- Magic items up to 50 pts.
Magic:
-A mystic is a Level 1 Wizard. He does not have spells. To be able to cast spells he must buy them as scrolls (see below).
Special rules:
-Scroll magic: Mystic do not know their spells automatically, they must buy them on scrolls. A Mystic may cast any spell he knows normally.
Monk Master points cost: 50
M 6 WS 4 BS4 S4 T4 W2 I6 A3 Ld 10
Weapons: naginata
Options:
- Magic items up to 50 pts.
- May choose either an additionational hand
weapon 4 pts, or naginata 4 pts.
-Monk Master voi liittyä Monk Skirmisher - ryhmään.
Special rules:
-Defensive fighting: 5+ Ward save.
-Leadership: Only warrior monks may benefit from a
Master's leadership. A Monk Master may not be the army general.
- Immune to Psychology.
Core Units
Ashigaru points cost: 4
Ashigaru are recruited from amongst the peasantry of Nippon to fight under their lord's banner. The peasants are not entitled to bear a katana or any other sword and are usually equipped with either yari or yumi. As a peasant levy composed of otherwise non-militant men, ashigaru are not bound by the Samurai ideals and code of honour.
m 4 ws 2 bs 2 s 3 t 3 w 1 i 3 a 1 ld 6
Unit size: 20+
Equipment: Yari, tanto, light armour
Ashigarut voivat hankkia naginatat hintaan +2 pst
Special Rules: Mainstay
Kendo Samurai points cost: 15
M4 WS4 BS4 S3 T3 WI I4 A1 Ld8
Unit size: 7+
Equipment: Katana, tanto, heavy armour
Special Rules: Bushido, mainstay, guardians
Kyudoka points cost: 13
M4 WS4 BS4 S3 T3 WI I4 A1 Ld8
Unit size: 10+
Equipment: Yumi, tanto, light armour
Special Rules: Bushido, mainstay, defensive walls
Samurai Cavalry points cost: 21
Samurai M4 WS5 BS4 S3 T3 W1 I4 A1 LD9
Warhorse M8 WS 3 BS0 S3 T3 W1 I3 A1 LD6
Unit size: 5+
Equipment: Katana, Yari, Light amrour
Options: may take Heavy armour for free, but will lose Fast cavalry special rule.
Special rules: Bushido, mainstay, Fast cavalry
Special Units
Monks pst: 10
Monk: M:4 WS:3 BS:0 S:3 T:3 W:1 I:3 A:1 Ld:8
WarMonk: M:4 WS:4 BS:0 S3 T3 W1 I:4 A:1 Ld:8
Equipment: Tanto. Warrior Monks also have Naginata.
Unit size: 5+. The unit may be made up of any combination of the two kinds of monks.
Magic: A group of monks counts as a level 1 wizard if it is
Unit strenght 5 or more, or as a level 2 wizard if Unit strenght 10 or more. Warrior monks do not count for this purpose.
Options: May take Prayer Scrolls worth up to 50 pts.
Special Rules:
-Skirmish
-Defensive fighting: Warrior monks have a 6+ Ward save
in close combat.
-Immune to Psychology.
-The group of Monks have magic resistance 1.
-Mixed Unit: In combat, form the unit so that warrior monks make up the front ranks
and form up the other monks behind them.
Yksikön unit strenght määritetään magic phasen alussa. Mysticit
lasketaan mukaan, muita charruja ei.
Pelin alussa munkit voi deployata ympyrään, jolloin saavat +1 to all
casting rolls. Tämä ilmoitetaan erikseen pelin alussa.
0-1 Ronin points cost: 45
Ws:5 Bs:3 S:4 T:4 I:5 W:1 A:2 LD:10
Unit size 1-5 (If only 1 then Treated as Character and may join units but then are not Skirmisher and unit may not be deployed as scout. Note if Ronin is Treated as Character he may have personalities in his katana.)
Options: Katana, home made armour (5+ armour save may
reroll all failed armour saves)
Special rules: Immune to psygolochy, Skirmishers, Scouts
May change Katana to Naginata
One Ronin may be upgraded to Master Ronin(1+A and I+1) 15+pts
Rare Units
Ninja Points cost: 60
A select group of men and women from amongst the common people, taken away from their parents as small children, who have since been specially trained to carry out acts of assassination and espionage. A daimyo would use his ninja to bring about the deaths of his foemen or to infiltrate an enemy stronghold in secret.
M5 Ws4 Bs5 S4 T4 I5 W2 A2 Ld9
Weaponry: Ninja are armed with two hand weapons and a variety of envenomed missiles - treat these as poisoned throwing weapons with 3x multiple shots.
Stealth training & blessings of the Shadow Gods: Ninja are deployed as scouts, but can be placed in the open if more than 18" away from any enemy model. Anyone attempting to shoot at a Ninja receives a -2 penalty on top of any other penalties. Ninja have magic resistance [2].
Kensai Points cost: 60
Kensait ovat elämänsä miekkailulle omistaneita sotureita.
M5 WS6 BS3 S4 T4 I3 W2 A3 Ld9
Unit Size 3+
Equipment: Katana, Heavy armour
Special rules: Skirmish
0-1 Guardian Statue
"These statues stand at the gates of monasteries,
guarding the monastery against invaders. In times of great danger,
the Kami send them to protect the lands of Nippon."
Guardian Tiger points cost: 125
M:7 WS:4 BS:0 S:5 T:4 W:3 I:4 A:3 ld:8
Unit Size: 1
Special Rules: Cause Fear, Stony Skin (4+)
Guardian Dragon points cost: 205
M:6 WS:4 BS:2 S:5 T:6 W:4 I:3 A:5 Ld:10
Unit size: 1
Special rules: Unbreakable, Cause Terror, Stony Skin(4+)
Takaisin elämässä! Toivottavasti projekti alkaa taas etenemään.
Varoituksen sana vielä. Olen melkoinen samurai-fani, joten jättäkää irvailut ja älyttömyydet pois heti alkuunsa.
Kiitokset Grand Admiral Thrawnille käännöksen parissa työskentelystä.
Tämmöistä olen hahmotellut:
The Samurai Army of Nippon
Army Special Rules:
Seppuku
Should the army of Nippon lose the game by a solid loss or massacre loss result, and should the army general survive the battle, all that remains for the shamed general is to commit ritual suicide, known as the seppuku. In this event the victory points for the game are counted again and the points value of the Nipponian general is included in the winning army’s victory point total.
Bushido
Samurain Vala
"Minulla ei ole vanhempia, teen taivaasta ja maasta vanhempani. Minulla ei ole jumalallista voimaa, teen vilpittömyydestäni jumalallisen voiman. Minulla ei ole taikavoimia, teen persoonallisuudestani taikavoiman. Minulla ei ole ruumista, teen kieltäytymisestä ruumiini. Minulla ei ole silmiä, teen salamasta silmäni. Minulla ei ole korvia, teen herkkyydestä korvani. Minulla ei ole periaatteita, teen itsepuolustuksesta periaatteeni. Minulla ei ole strategiaa, teen oikeudesta tappaa ja oikeudesta palauttaa elämä strategiani."
Bushido on periaate, jota samurai noudattaa elämässään. Sana bushi tarkoittaa soturia ja do on tie. Joidenkin historioitsijoiden mukaan sana do on viittaus kunfutselaiseen käsitykseen hyveestä eli bushido pitäisi tosiasiassa kääntää "soturin hyveeksi". Bushidoa noudattavien periaatteisiin kuului olla oikeudenmukainen, oikeamielinen, rohkea, kestävä, urhea ja myötätuntoinen.
Oikeudenmukaisuus on voimaa päättää tietystä käyttäytymisestä mielekkäällä tavalla, horjumatta: kuolla, kun on oikeata kuolla, iskeä, kun on oikeata iskeä.
Rohkeus on yksi soturin perusperiaatteita. Nuorta samuraita on karaistettu lapsesta asti mm. viemällä häntä yöllä hautausmaalle ja osallistumaan teloituksiin. Toisinaan pojille annetaan määräys käydä yöllä teloituspaikalla ja jättää julkiselle paikalle nähtäville asetettuun päähän merkki, että paikalla on todella käyty.
Kestävyyttä pyritään kasvattamaan pitämällä heitä nälässä ja lähettämällä paljain jaloin oppitunnille. Myös talvella.
Urheutta on kuvattu mm. seuraavalla tavalla: "Todella urhea mies on tyyni ja levollinen, hän ei koskaan ylläty; mikään ei hätkäytä hänen mielensä tasapainoa. Taistelun tuoksinnassa hän säilyttää viileytensä, katastrofien keskellä hänen mielensä on vakaa. Hän saattaa tuhon jo uhatessa laatia runon, tai hyräillä katsoessaan kuolemaa silmiin."
Samurain ei kuitenkaan tullut olla pelkästään luja ja urhea, vaan hänessä täytyi olla myötätuntoa ja valmiutta sääliin. Ilmaisu oli ''bashi no nasake'' eli soturin armeiliaisuus, jonka perusteella samurai saattoi säästää käsiinsä joutuneen vihollisen, ehkä kokiessaan tappamisen tarpeettomaksi tai tuntiessaan kunnioitusta tätä kohtaan. Periaatteena oli, että samurain osoittama valta tappaa tai armahtaa ei saanut olla pelkkä päähänpisto, vaan siihen piti aina sisältyä harkintaa oikeudenmukaisuudesta.
Yksiköt joilla on bushido, ovat immune to panic ja saavat heittää psykologiatestit kolmella nopalla, joista suurin otetaan pois.
Bushido
The Samurai Oath
“I have no father, no mother, I make the sky my father and the earth my mother. I have not divine strength, I make a divine strength out of my sincerity. I have no magical power, I make a magical power out of my character. I have no body, I make my body out of self-denial. I have no eyes, I make my eyes out of the lightning. I have no ears, I make my ears out of sensitivity. I have no principle, I make self-defence my principle. I have no strategy, I make the right to slay and the right to return life my strategy.”
Bushido is a principle that every samurai is subject to in his life. The word bushi stands for “warrior”, the word do standing for “way”. According to some historians, the word do is a reference to the Confucian view of virtue, meaning bushido ought rather to be translated as “the warrior’s virtue”. To live by the principle of bushido is to be just, courageous, hard, brave and compassionate.
Justice is the strength to decide on a certain course of action in a sensible way, without wavering: to die, when it is just to die, to strike, when it is just to strike.
Courage is one of the basic principles of the warrior. A young Samurai will have been hardened from childhood, by, for example, taking him to visit the graveyard at night or having him take part in executions. Sometimes boys are ordered to visit the site of execution at night and inscribe a mark in a head left out for public display, so as to prove they have actually done the deed.
The hardness of these boys is honed by keeping them hungry and sending them to participate in their studies barefoot, even in wintertime.
Being brave has been described, amongst others, in the following way: “A truly brave man is calm and at ease, never caught by surprise, his balance of mind never disturbed. When faced with the terror of battle he retains his calm, in the midst of catastrophe his mind is ever steady. Even as his doom creeps closer to him, he may compose a poem; or hum a tune while looking in the eyes of death.”
Nevertheless, the samurai was to be more than merely hard and brave, but he was to have compassion and readiness for pity. The expression was bashi no nasake, that is the mercifulness of the warrior, through which the Samurai might spare a foe already at his mercy, perhaps feeling that killing was unnecessary, or out of respect. The principle was that the power displayed by the Samurai - to kill or have mercy – was not to be subject to mere whim, but should always be governed by a sense of justice.
Any unit subject to bushido is immune to panic and is allowed to roll all psychology-based leadership tests using three dice and leaving out the highest score.
Samurai bodyguard upgrade
One unit of Kendo Samurai or Samurai Cavalry may be upgradet to Samurai Bodyguards for +6 points per Kendo Samurai, or +10 points per Samurai Cavalry, but there must be one unit of the same type in the army of equal or higher unit strenght. Samurai Bodyguards get +1 to their WS, I and LD, and they get the "Bodyguards" special rule. The Samurai bodyguards unit will be counted as normal unit of Kendo Samurai or Samurai Cavalry which ever unit it was upgreaded, towards the mainstay rule. The unit which takes the Samurai Bodyguards upgrade is counted as a Special unit.
Bodyguards
The Samurais have been chosen to protect the general, and they are willing to die for him.The armys general must join Samurai bodyguards unit, and the unit has Stubborn special rule as long as general is with the unit.
If the general is removed as a casualty when he is part of the unit, the Samurai bodyguards have failed to protect him and commit Seppuku after the battle is over. Opposing player gets the units full victory points even if the unit is above half strenght and not fleeing at the end of the battle. Note that generals death by Seppuku doesn't count, so if the general does Seppuku, the Samurai bodyguards are not entitled to do the same.
Defensive walls
Any unit of Kyudoka samurai may be upgraded to have walls with them, they cost 1 point per model in unit and offer a soft cover, but they do not count as defensive obstacle. Also unit with them must be deployd on open terrain. If the unit moves for any reason they leave the cover afforded by walls, remove the walls from the game.
The armoury of Nippon
Katana
The katana is more than a mere weapon, it is part of the Samurai who treads the path of the warrior. The most refined form of the art of killing, the katana is fascinating in its perfection and beauty. The more beautiful the blade, the keener its deadly edge. The blade of the katana is sharp from one side and is slightly curved. Not built to break through a foe’s armour, the katana is adept at cutting and slicing at weak spots with a single fluid motion of the skilled swordsman.
A warrior wielding a katana adds +1 to his to wound rolls. Katana is double-handed weapon.
Naginata
The weapon used by infantry against cavalry. The naginata was also the favoured weapon of the wives of Samurai as well as the Samurai Monks.
A warrior wirlding a naginata may always strike first. Naginata also gives +1 S against cavalry.
Naginatan käyttäjä saa aina lyödä ensin. Naginatasta saa myös +1 S ratsuväkeä vastaan.
Tai-Doa
Long handled broad sword. The longer handle was at first use by fighters on horseback. The swordsman was fully armored and riding on horseback, the lower body movement is being replaced by the horse. That is why the swordsman does not have to suffer from the weight and length of the weapon. The Tai-Doa comes in different lengths from a two foot handle to over six feet. The longer handle Doa's can be compared to the Japanese Nagenata, a weapon used by the samari worriers wife to protect the home in the absentsce of the her husband.
Tanto
A Nipponian knife, the tanto counts as a hand weapon.
Yari
A long wooden staff with a steel blade, sharpened from both sides, at one end.
The yari counts as a spear.
Yumi
The yumi is exceptionally tall, surpassing the height of the archer (kyudoka). Yumis are traditionally made of bamboo, wood and leather using techniques which have not changed for centuries.
The yumi counts as a longbow.
Ancient Items of ancestors
"This was Sword of my Fathers"
"Some of the oldest katanas wielded by the Nipponian nobles hold
the spirit of a powerful ancestor. These spirits, called Kami, empower the katanas with magical properties.
Every Kami is an individual and thus, every single magical katana is a one-of-a-kind masterpiece. Powers bestowed upon the katana
are dependant upon the personality of the Kami empowering it."
Rules: Only characters with a katana may use these weapons. You
cannot take the same personality twice for the same katana and
you cannot include any duplicates of a combination in the same
army. A katana may have up to three personality traits.
Personalities:
Fierce: +1 attack. 25 pnts
Swift: Always Strikes first. 25 pnts
Precise: +1 to To Hit-rolls 20 pnts
Cautious: Opponents suffer -1 on To Hit-rolls against the wielder. 25 pnts
Disciplined: Wielder gains +1 WS adn +1 Ld. 25 pnts
Mighty: Wielder gains +1 S. 20 pnts
Furious: Wielder is affected by Frenzy. 30 pnts
Heroic: Wielder can re-roll failed To Wound-rolls and is Immune to Psychology. 50 pnts
Vengeful: Wielder Hates all enemies. 15 pnts
Fearsome and Fearless: Wielder causes Terror. 50 pnts
Magic Armors
Emperor's Kabuto and Mempo 75pts
A helm and mask whos cause fear in the enemy lines.
The model have 4+ward save and 6+armour save and model cause fear.
Kabuto of Miyamoto Masuhashi pnts: 65
This is a helm with bestial faceplate and horns. Those who look upon it are owerhelmed by the fear it produces.
Offers 6+ armour save that can be combined with other armour as normal. Wearer causes fear and enemy models must make fear test at -1 to LD.
Daisho Kake Helmet 35pts.
Counts as wearing samurai armour (5+armour save) which can be combined with other equipment normally. The wearer may re-roll failed armour saves.
Takeda Shingen Full Armor 30pts.
Confers 1+armour save that cannot be improved in any way.
Enchanted Items
Jade Dragon 35 pnts
Wearer gains a 5+ ward save and is immune to poison.
Heart of Samurai: The symbol of Samurai
The heart of samurai gives the wearer and the unit he is with Magic resistance ( 2 ).
Prayer Scrolls
1. Telekinesis 10 pnts
One single character up to 12" from the group of Monks can make one flying move. Cast on 3+
2. Dragonball, (<--työnimi) 15 pnts
D3+1 S3 Hits, magic missile, cast on 5+
3. Protection of Ancestors
Monks pray protection from theis ancestors. Sometimes there is answer...
These protections may be cast to any friendly unit up to 12" from the Monks. This may also be cast to units in close combat. There can be only one protection in one unit. New protection cast always overrides any protection unit already has.
This prayer can be cast on a friendly unit that is engaged in close combat and which is within 24" of the group of Monks. If succesfully cast then models which fall casualty can fight back, stabbing at their enemy their last strength.
The prayer lasts for the duration of that turn's Close Combat phase. Fight the combat as normal. Any model in the affected unit which falls casualty during the combat may make one futher attack with its basic strength before it is removed - this is regardless of of whether the model already fought or not. in the case of mounted models, models riding chariots or monsters and so forth, only riders may strike back. (Page 151, Warhammer FantasyBattle rulebook, The Lore of Death.)
Protected unit may re-roll all failed armour saving throws. Cast value 6+, 20 pnts
Enemy must re-roll all succesfull rolls to hit against the protected unit. Cast value 7+, 25 pnts
Enemy must re-roll all succesull rolls to wound against the protected unit. Cast value 9+, 35 pnts
Ancestral Banner 125 pnts
"The personal banner of an ancestor, its loss would be a dishonor
too great to bear."
Unit bearing the Ancestral Banner is Unbreakable.
Lord
Shôgun / Daimyo
The Daimyo is the japanese feudal lord, owning the land and fielding armies for his master or himself. He is at the head of a powerful clan and his rule extend to one or several provinces. Under his leadership, the samurai warrior class served to protect the lords lands and war against his enemies.
By the XVIth century, hundreds of daimyo dominated Japan. During more than one hundred years, political or military struggles for power were almost constant. This age of civil wars is known as the Sengoku Jidai : the Age of Warring States.
On the battlefield, the Daimyo would command his troops from a rear camp, giving orders through messengers, drums & bells and various banners.
Taishô points cost: 135
The japanese feudal army was not organised through regiment, brigade or even division. It was instead a coalition of various feudal lords placed under the overall command of the daimyo or any other high ranking lord.
Each of these lords came to battle with his own men and of course, the vassals of his clan. The might of such a clan army depended highly on the lord's actual wealth and/or his will to fight for his master ! A Taisho could therefore be in command of anything from a few hundreds ashigarus to several thousands men on the battlefield.
Taishô
M 4 Ws 5 Bs 5 S 4 T 4 W 3 I 5 A 3 Ld 10
Options : Katana, heavy armour
-Magic items up to 100 pts
-May ride warhorse
Special Rules: Bushido
Tengu Lord
takes up a hero choice and also takes up a lord choice
Tengu Sensei pts: 300(?)
M:5 WS:9 BS:3 S:5 T:4 W:4 I:9 A:5 Ld:10
Equipment: Katana
Options:
-May take katana personalities up to 100 pts.
Special Rules:
-Bushido
-Flying Unit
-Swordsman Supreme: Enemy must re-roll all succesfull
To hit-rolls.
Hero
Tengu Champion
takes up two Hero choices
Tengu Champion pts: 200(?)
M:5 WS:7 BS:3 S:4 T:4 W:3 I:8 A:4 Ld:9
Equipmant: Katana
Special Rules:
-Bushido
-Flying Unit
-Swordsman Supreme: Enemy must re-roll all succesfull
To hit-rolls.
Samurai Sensei 60 pts.
M4 WS5 BS5 S4 T4 W2 I5 A3 LD9
Equipment: Heavy armour, Katana
May take magic items and/or Weapon personalities for 50 points.
Options: may take warhorse for +8 points, Yari for +4 points, Naginata for +5 points and/or Yumi for +4 points.
Special rules: Bushido, Seppuku
Mystic points cost: 60
M4 WS3 BS3 S3 T3 W2 I3 A1 Ld8
Weapons: Tanto
Options:
- Magic items up to 50 pts.
Magic:
-A mystic is a Level 1 Wizard. He does not have spells. To be able to cast spells he must buy them as scrolls (see below).
Special rules:
-Scroll magic: Mystic do not know their spells automatically, they must buy them on scrolls. A Mystic may cast any spell he knows normally.
Monk Master points cost: 50
M 6 WS 4 BS4 S4 T4 W2 I6 A3 Ld 10
Weapons: naginata
Options:
- Magic items up to 50 pts.
- May choose either an additionational hand
weapon 4 pts, or naginata 4 pts.
-Monk Master voi liittyä Monk Skirmisher - ryhmään.
Special rules:
-Defensive fighting: 5+ Ward save.
-Leadership: Only warrior monks may benefit from a
Master's leadership. A Monk Master may not be the army general.
- Immune to Psychology.
Core Units
Ashigaru points cost: 4
Ashigaru are recruited from amongst the peasantry of Nippon to fight under their lord's banner. The peasants are not entitled to bear a katana or any other sword and are usually equipped with either yari or yumi. As a peasant levy composed of otherwise non-militant men, ashigaru are not bound by the Samurai ideals and code of honour.
m 4 ws 2 bs 2 s 3 t 3 w 1 i 3 a 1 ld 6
Unit size: 20+
Equipment: Yari, tanto, light armour
Ashigarut voivat hankkia naginatat hintaan +2 pst
Special Rules: Mainstay
Kendo Samurai points cost: 15
M4 WS4 BS4 S3 T3 WI I4 A1 Ld8
Unit size: 7+
Equipment: Katana, tanto, heavy armour
Special Rules: Bushido, mainstay, guardians
Kyudoka points cost: 13
M4 WS4 BS4 S3 T3 WI I4 A1 Ld8
Unit size: 10+
Equipment: Yumi, tanto, light armour
Special Rules: Bushido, mainstay, defensive walls
Samurai Cavalry points cost: 21
Samurai M4 WS5 BS4 S3 T3 W1 I4 A1 LD9
Warhorse M8 WS 3 BS0 S3 T3 W1 I3 A1 LD6
Unit size: 5+
Equipment: Katana, Yari, Light amrour
Options: may take Heavy armour for free, but will lose Fast cavalry special rule.
Special rules: Bushido, mainstay, Fast cavalry
Special Units
Monks pst: 10
Monk: M:4 WS:3 BS:0 S:3 T:3 W:1 I:3 A:1 Ld:8
WarMonk: M:4 WS:4 BS:0 S3 T3 W1 I:4 A:1 Ld:8
Equipment: Tanto. Warrior Monks also have Naginata.
Unit size: 5+. The unit may be made up of any combination of the two kinds of monks.
Magic: A group of monks counts as a level 1 wizard if it is
Unit strenght 5 or more, or as a level 2 wizard if Unit strenght 10 or more. Warrior monks do not count for this purpose.
Options: May take Prayer Scrolls worth up to 50 pts.
Special Rules:
-Skirmish
-Defensive fighting: Warrior monks have a 6+ Ward save
in close combat.
-Immune to Psychology.
-The group of Monks have magic resistance 1.
-Mixed Unit: In combat, form the unit so that warrior monks make up the front ranks
and form up the other monks behind them.
Yksikön unit strenght määritetään magic phasen alussa. Mysticit
lasketaan mukaan, muita charruja ei.
Pelin alussa munkit voi deployata ympyrään, jolloin saavat +1 to all
casting rolls. Tämä ilmoitetaan erikseen pelin alussa.
0-1 Ronin points cost: 45
Ws:5 Bs:3 S:4 T:4 I:5 W:1 A:2 LD:10
Unit size 1-5 (If only 1 then Treated as Character and may join units but then are not Skirmisher and unit may not be deployed as scout. Note if Ronin is Treated as Character he may have personalities in his katana.)
Options: Katana, home made armour (5+ armour save may
reroll all failed armour saves)
Special rules: Immune to psygolochy, Skirmishers, Scouts
May change Katana to Naginata
One Ronin may be upgraded to Master Ronin(1+A and I+1) 15+pts
Rare Units
Ninja Points cost: 60
A select group of men and women from amongst the common people, taken away from their parents as small children, who have since been specially trained to carry out acts of assassination and espionage. A daimyo would use his ninja to bring about the deaths of his foemen or to infiltrate an enemy stronghold in secret.
M5 Ws4 Bs5 S4 T4 I5 W2 A2 Ld9
Weaponry: Ninja are armed with two hand weapons and a variety of envenomed missiles - treat these as poisoned throwing weapons with 3x multiple shots.
Stealth training & blessings of the Shadow Gods: Ninja are deployed as scouts, but can be placed in the open if more than 18" away from any enemy model. Anyone attempting to shoot at a Ninja receives a -2 penalty on top of any other penalties. Ninja have magic resistance [2].
Kensai Points cost: 60
Kensait ovat elämänsä miekkailulle omistaneita sotureita.
M5 WS6 BS3 S4 T4 I3 W2 A3 Ld9
Unit Size 3+
Equipment: Katana, Heavy armour
Special rules: Skirmish
0-1 Guardian Statue
"These statues stand at the gates of monasteries,
guarding the monastery against invaders. In times of great danger,
the Kami send them to protect the lands of Nippon."
Guardian Tiger points cost: 125
M:7 WS:4 BS:0 S:5 T:4 W:3 I:4 A:3 ld:8
Unit Size: 1
Special Rules: Cause Fear, Stony Skin (4+)
Guardian Dragon points cost: 205
M:6 WS:4 BS:2 S:5 T:6 W:4 I:3 A:5 Ld:10
Unit size: 1
Special rules: Unbreakable, Cause Terror, Stony Skin(4+)