Hyviä kokemuksia Emperors championista:tneva82 kirjoitti:Emperor's champpion. Mikään hahmo ei sovellu taustansa puolesta niin hyvin epätoivoisiin taisteluihin heittämiseen...Joista se sitten uskonsa avulla myös selviytyy
Heittää itsensä Andromeduksen eteen, ei kerkee hyökätä kun käyttää asetta kahdella kädellä. Kuolee kolmee armottomaan iskuun(tosin Andro tappoi vielä 16 muuta Dark Angelia pelissä).
Andron statit muuten tässä:
ANDROMEDUS, HIGHEST BOUNTYMASTER OF MERCENARY FLEET CROZIUS
Ws Bs S T W I A Ld Sv Points: 190
5 5 4 4 3 5(3) 3 10 3+
Andromedus may be taken as one hq choice for Cadian imperial guard army as your commander. He is a special character and may be used with opponents approval.
Wargear:Mastered Plasma Pistol, Doombringer, power armor, trademark item(bounty book), white cape of Baal and jump pack.
Independent Character: Andromedus is an Independent character as described in page 74 in Warhammer 40, 000 rulebook. He may be included in Command Hq for 20+ pts and it includes 4 guardsman but he usually accompanies a group of stormtroopers.
Doombringer: Doombringer is a special kind of power claw, crafted from a ancient power fist which his brother Anaroth carried in battle under the flag of Blood Angels. Then his brother crafted a number of blades in it when he came to side of chaos. When Anaroth was defeated Andromedus took the claw to his own and took of the blades from it and replaced it with new ones and serves him as his bionic arm. Doombringer is counted as a power claw with one exeption, Andromedus always has initiative of 3 when wearing it.
White cloak of Baal: The cape is a gift from Dante to Andromedus after the purging of the orcs from planet Vermantius. It looks like a normal cloak but it has special abilities. It has been made from fabric which is known only as “The Glittering” which is very rare and only found on the outskirts of Blood Angles fortress monastery on Baal. The white cloak rejects any kind of filt and blood etc. Because of this, it is always white. The cape itself protects Andromedus by distracting opponents on its unique way; making its wearers body a blur of movement. Therofore Andromedus receives a 5+ invurneable save against shooting and 6+ invurneable save for closecombat. Combined with the dodge rule, Andromedus has a 4+ invurneable save in close combat.
Mastered Shot: Andromedus is very skilled with plasma pistol and knows what will happen if it overheats. Andromedus doesent have to take eny overheating test while he shoot one shot with his plasma pistol. But when shooting twice, his Plasma pistol is subject to overheating.
Dodge: Andromedus is noted from his lightning fast reflexes and benefits from 5+ invurneable save in close combat.
Miraclious Survival: Andromedus has been deadly wounded many times but always he rises back and continues fighting. After he has losed all of his wounds, roll a d6. On a 4,5,6 he rises back and continues to fight. But on a 1,2,3 even Andromedus has fallen from the wound caused to him.
Red Thirst: Each round, roll a d6 for Andromedus. On a roll of 2+ he is fine. But on a roll of 1 he is affected by the genecurse of his former chapter. He adds +1 initiative and +1 Attacks. In addition, he has to charge an enemy unit if they are in attack range. Only bad thing about it is that his opponent will hit him on 3+ in close combat and he only has 5+ invurneable save.
1. Omasta mielestä Andro on paras hero(koska se on oma), näillä säännöillä se ei ole kaatunut kertaakaan! Jos omatekemiä ei lasketa, niin Aun´Shi, taun ninjamies joka on hinta/laatu suhteltaan kova sana.
2. Andromedus: Omatekemä hahmo jolla on paljon historiaa ja pistää pelissäkin kampoihin. Aun´Shi:Sen kyvyt ja fakta että kaikki ottaa turpaan lähiksessä tältä.